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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEvent" inherits= "Resource" category= "Core" version= "3.1.2" >
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<brief_description >
Generic input event
</brief_description>
<description >
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Base class of all sort of input event. See [method Node._input].
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/3.1/tutorials/inputs/inputevent.html</link>
<link > https://docs.godotengine.org/en/3.1/tutorials/2d/2d_transforms.html</link>
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</tutorials>
<methods >
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<method name= "accumulate" >
<return type= "bool" >
</return>
<argument index= "0" name= "with_event" type= "InputEvent" >
</argument>
<description >
</description>
</method>
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<method name= "as_text" qualifiers= "const" >
<return type= "String" >
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</return>
<description >
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Returns a [String] representation of the event.
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</description>
</method>
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<method name= "get_action_strength" qualifiers= "const" >
<return type= "float" >
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</return>
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<argument index= "0" name= "action" type= "String" >
</argument>
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<description >
</description>
</method>
<method name= "is_action" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "action" type= "String" >
</argument>
<description >
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Returns [code]true[/code] if this input event matches a pre-defined action of any type.
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</description>
</method>
<method name= "is_action_pressed" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "action" type= "String" >
</argument>
<description >
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Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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</description>
</method>
<method name= "is_action_released" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "action" type= "String" >
</argument>
<description >
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Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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</description>
</method>
<method name= "is_action_type" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if this input event's type is one that can be assigned to an input action.
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</description>
</method>
<method name= "is_echo" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]).
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</description>
</method>
<method name= "is_pressed" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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</description>
</method>
<method name= "shortcut_match" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "event" type= "InputEvent" >
</argument>
<description >
</description>
</method>
<method name= "xformed_by" qualifiers= "const" >
<return type= "InputEvent" >
</return>
<argument index= "0" name= "xform" type= "Transform2D" >
</argument>
<argument index= "1" name= "local_ofs" type= "Vector2" default= "Vector2( 0, 0 )" >
</argument>
<description >
</description>
</method>
</methods>
<members >
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<member name= "device" type= "int" setter= "set_device" getter= "get_device" >
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The event's device ID.
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</member>
</members>
<constants >
</constants>
</class>