godot/modules/denoise/lightmap_denoiser.h

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/**************************************************************************/
/* lightmap_denoiser.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef LIGHTMAP_DENOISER_H
#define LIGHTMAP_DENOISER_H
#include "core/class_db.h"
#include "scene/3d/lightmapper.h"
struct OIDNDeviceImpl;
class LightmapDenoiserOIDN : public LightmapDenoiser {
GDCLASS(LightmapDenoiserOIDN, LightmapDenoiser);
protected:
void *device = nullptr;
public:
static LightmapDenoiser *create_oidn_denoiser();
Ref<Image> denoise_image(const Ref<Image> &p_image);
static void make_default_denoiser();
LightmapDenoiserOIDN();
~LightmapDenoiserOIDN();
};
#endif // LIGHTMAP_DENOISER_H