2023-01-10 14:26:54 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* aspect_ratio_container.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2021-01-12 14:06:26 +00:00
|
|
|
|
|
|
|
#ifndef ASPECT_RATIO_CONTAINER_H
|
|
|
|
#define ASPECT_RATIO_CONTAINER_H
|
|
|
|
|
|
|
|
#include "scene/gui/container.h"
|
|
|
|
|
|
|
|
class AspectRatioContainer : public Container {
|
|
|
|
GDCLASS(AspectRatioContainer, Container);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
virtual Size2 get_minimum_size() const;
|
|
|
|
|
|
|
|
public:
|
|
|
|
enum StretchMode {
|
|
|
|
STRETCH_WIDTH_CONTROLS_HEIGHT,
|
|
|
|
STRETCH_HEIGHT_CONTROLS_WIDTH,
|
|
|
|
STRETCH_FIT,
|
|
|
|
STRETCH_COVER,
|
|
|
|
};
|
|
|
|
enum AlignMode {
|
|
|
|
ALIGN_BEGIN,
|
|
|
|
ALIGN_CENTER,
|
|
|
|
ALIGN_END,
|
|
|
|
};
|
|
|
|
|
|
|
|
private:
|
|
|
|
float ratio = 1.0;
|
|
|
|
StretchMode stretch_mode = STRETCH_FIT;
|
|
|
|
AlignMode alignment_horizontal = ALIGN_CENTER;
|
|
|
|
AlignMode alignment_vertical = ALIGN_CENTER;
|
|
|
|
|
|
|
|
public:
|
|
|
|
void set_ratio(float p_ratio);
|
|
|
|
float get_ratio() const { return ratio; }
|
|
|
|
|
|
|
|
void set_stretch_mode(StretchMode p_mode);
|
|
|
|
StretchMode get_stretch_mode() const { return stretch_mode; }
|
|
|
|
|
|
|
|
void set_alignment_horizontal(AlignMode p_alignment_horizontal);
|
|
|
|
AlignMode get_alignment_horizontal() const { return alignment_horizontal; }
|
|
|
|
|
|
|
|
void set_alignment_vertical(AlignMode p_alignment_vertical);
|
|
|
|
AlignMode get_alignment_vertical() const { return alignment_vertical; }
|
|
|
|
};
|
|
|
|
|
|
|
|
VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);
|
|
|
|
VARIANT_ENUM_CAST(AspectRatioContainer::AlignMode);
|
|
|
|
|
|
|
|
#endif // ASPECT_RATIO_CONTAINER_H
|