godot/doc/classes/ColorPicker.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.1">
<brief_description>
Color picker control.
</brief_description>
<description>
[Control] node displaying a color picker widget. It's useful for selecting a color from an RGB/RGBA colorspace.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_preset">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them. Note: the presets list is only for [i]this[/i] color picker.
</description>
</method>
<method name="erase_preset">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
Remove the given color from the list of color presets of this color picker.
</description>
</method>
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<method name="get_presets" qualifiers="const">
<return type="PoolColorArray">
</return>
<description>
Return the list of colors in the presets of the color picker.
</description>
</method>
</methods>
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<members>
<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color">
The currently selected color.
</member>
<member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode">
If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
</member>
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<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha">
If [code]true[/code], shows an alpha channel slider (transparency).
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</member>
<member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode">
If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
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</member>
</members>
<signals>
<signal name="color_changed">
<argument index="0" name="color" type="Color">
</argument>
<description>
Emitted when the color is changed.
</description>
</signal>
<signal name="preset_added">
<argument index="0" name="color" type="Color">
</argument>
<description>
Emitted when a preset is added.
</description>
</signal>
<signal name="preset_removed">
<argument index="0" name="color" type="Color">
</argument>
<description>
Emitted when a preset is removed.
</description>
</signal>
</signals>
<constants>
</constants>
<theme_items>
<theme_item name="add_preset" type="Texture">
</theme_item>
<theme_item name="color_hue" type="Texture">
</theme_item>
<theme_item name="color_sample" type="Texture">
</theme_item>
<theme_item name="h_width" type="int">
</theme_item>
<theme_item name="label_width" type="int">
</theme_item>
<theme_item name="margin" type="int">
</theme_item>
<theme_item name="preset_bg" type="Texture">
</theme_item>
<theme_item name="screen_picker" type="Texture">
</theme_item>
<theme_item name="sv_height" type="int">
</theme_item>
<theme_item name="sv_width" type="int">
</theme_item>
</theme_items>
</class>