godot/doc/classes/HingeJoint.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="HingeJoint" inherits="Joint" category="Core" version="3.2">
<brief_description>
A hinge between two 3D bodies.
</brief_description>
<description>
A HingeJoint normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="angular_limit/bias" type="float" setter="set_param" getter="get_param">
The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</member>
<member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag">
If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
</member>
<member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit">
The minimum rotation. Only active if [member angular_limit/enable] is [code]true[/code].
</member>
<member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param">
The lower this value, the more the rotation gets slowed down.
</member>
<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param">
</member>
<member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit">
The maximum rotation. Only active if [member angular_limit/enable] is [code]true[/code].
</member>
<member name="motor/enable" type="bool" setter="set_flag" getter="get_flag">
When activated, a motor turns the hinge.
</member>
<member name="motor/max_impulse" type="float" setter="set_param" getter="get_param">
Maximum acceleration for the motor.
</member>
<member name="motor/target_velocity" type="float" setter="set_param" getter="get_param">
Target speed for the motor.
</member>
<member name="params/bias" type="float" setter="set_param" getter="get_param">
The speed with which the two bodies get pulled together when they move in different directions.
</member>
</members>
<constants>
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<constant name="PARAM_BIAS" value="0" enum="Param">
The speed with which the two bodies get pulled together when they move in different directions.
</constant>
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<constant name="PARAM_LIMIT_UPPER" value="1" enum="Param">
The maximum rotation. Only active if [member angular_limit/enable] is [code]true[/code].
</constant>
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<constant name="PARAM_LIMIT_LOWER" value="2" enum="Param">
The minimum rotation. Only active if [member angular_limit/enable] is [code]true[/code].
</constant>
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<constant name="PARAM_LIMIT_BIAS" value="3" enum="Param">
The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</constant>
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<constant name="PARAM_LIMIT_SOFTNESS" value="4" enum="Param">
</constant>
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<constant name="PARAM_LIMIT_RELAXATION" value="5" enum="Param">
The lower this value, the more the rotation gets slowed down.
</constant>
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<constant name="PARAM_MOTOR_TARGET_VELOCITY" value="6" enum="Param">
Target speed for the motor.
</constant>
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<constant name="PARAM_MOTOR_MAX_IMPULSE" value="7" enum="Param">
Maximum acceleration for the motor.
</constant>
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<constant name="PARAM_MAX" value="8" enum="Param">
Represents the size of the [enum Param] enum.
</constant>
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<constant name="FLAG_USE_LIMIT" value="0" enum="Flag">
If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
</constant>
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<constant name="FLAG_ENABLE_MOTOR" value="1" enum="Flag">
When activated, a motor turns the hinge.
</constant>
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<constant name="FLAG_MAX" value="2" enum="Flag">
Represents the size of the [enum Flag] enum.
</constant>
</constants>
</class>