godot/tools/editor/editor_run.cpp

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/*************************************************************************/
/* editor_run.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_run.h"
#include "globals.h"
#include "editor_settings.h"
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EditorRun::Status EditorRun::get_status() const {
return status;
}
Error EditorRun::run(const String& p_scene,const String p_custom_args,const List<String>& p_breakpoints,const String& p_edited_scene) {
List<String> args;
String resource_path = Globals::get_singleton()->get_resource_path();
if (resource_path!="") {
args.push_back("-path");
args.push_back(resource_path.replace(" ","%20"));
}
if (true) {
args.push_back("-rdebug");
args.push_back("localhost:"+String::num(GLOBAL_DEF("debug/debug_port", 6007)));
}
args.push_back("-epid");
args.push_back(String::num(OS::get_singleton()->get_process_ID()));
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if (p_custom_args!="") {
Vector<String> cargs=p_custom_args.split(" ",false);
for(int i=0;i<cargs.size();i++) {
args.push_back(cargs[i].replace("%20"," ").replace("$scene",p_edited_scene.replace(" ","%20")));
}
}
if (debug_collisions) {
args.push_back("-debugcol");
}
if (debug_navigation) {
args.push_back("-debugnav");
}
int screen = EditorSettings::get_singleton()->get("game_window_placement/screen");
if (screen==0) {
screen=OS::get_singleton()->get_current_screen();
} else {
screen--;
}
Rect2 screen_rect;
screen_rect.pos=OS::get_singleton()->get_screen_position(screen);
screen_rect.size=OS::get_singleton()->get_screen_size(screen);
Size2 desired_size;
desired_size.x=Globals::get_singleton()->get("display/width");
desired_size.y=Globals::get_singleton()->get("display/height");
Size2 test_size;
test_size.x=Globals::get_singleton()->get("display/test_width");
test_size.y=Globals::get_singleton()->get("display/test_height");
if (test_size.x>0 && test_size.y>0) {
desired_size=test_size;
}
int window_placement=EditorSettings::get_singleton()->get("game_window_placement/rect");
switch(window_placement) {
case 0: { // default
args.push_back("-p");
args.push_back(itos(screen_rect.pos.x)+"x"+itos(screen_rect.pos.y));
} break;
case 1: { // centered
Vector2 pos=screen_rect.pos+((screen_rect.size-desired_size)/2).floor();
args.push_back("-p");
args.push_back(itos(pos.x)+"x"+itos(pos.y));
} break;
case 2: { // custom pos
Vector2 pos = EditorSettings::get_singleton()->get("game_window_placement/rect_custom_position");
pos+=screen_rect.pos;
args.push_back("-p");
args.push_back(itos(pos.x)+"x"+itos(pos.y));
} break;
case 3: { // force maximized
Vector2 pos=screen_rect.pos;
args.push_back("-p");
args.push_back(itos(pos.x)+"x"+itos(pos.y));
args.push_back("-mx");
} break;
case 4: { // force fullscreen
Vector2 pos=screen_rect.pos;
args.push_back("-p");
args.push_back(itos(pos.x)+"x"+itos(pos.y));
args.push_back("-f");
} break;
}
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if (p_breakpoints.size()) {
args.push_back("-bp");
String bpoints;
for(const List<String>::Element *E=p_breakpoints.front();E;E=E->next()) {
bpoints+=E->get().replace(" ","%20");
if (E->next())
bpoints+=",";
}
args.push_back(bpoints);
}
args.push_back(p_scene);
String exec = OS::get_singleton()->get_executable_path();
printf("running: %ls", exec.c_str());
for (List<String>::Element* E = args.front(); E ; E = E->next()) {
printf(" %ls", E->get().c_str());
};
printf("\n");
pid=0;
Error err = OS::get_singleton()->execute(exec,args,false,&pid);
ERR_FAIL_COND_V(err,err);
status = STATUS_PLAY;
return OK;
}
void EditorRun::stop() {
if (status!=STATUS_STOP && pid!=0) {
OS::get_singleton()->kill(pid);
}
status=STATUS_STOP;
}
void EditorRun::set_debug_collisions(bool p_debug) {
debug_collisions=p_debug;
}
bool EditorRun::get_debug_collisions() const{
return debug_collisions;
}
void EditorRun::set_debug_navigation(bool p_debug) {
debug_navigation=p_debug;
}
bool EditorRun::get_debug_navigation() const{
return debug_navigation;
}
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EditorRun::EditorRun() {
status=STATUS_STOP;
debug_collisions=false;
debug_navigation=false;
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}