2015-10-08 18:00:40 +00:00
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#pragma once
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#include <string>
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#include <wrl.h>
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#include "os_winrt.h"
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#include "GLES2/gl2.h"
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namespace $ext_safeprojectname$
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{
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ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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public:
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App();
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// IFrameworkView Methods.
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virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
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virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
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virtual void Load(Platform::String^ entryPoint);
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virtual void Run();
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virtual void Uninitialize();
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private:
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void RecreateRenderer();
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// Application lifecycle event handlers.
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void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
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// Window event handlers.
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void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
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void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
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void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void UpdateWindowSize(Windows::Foundation::Size size);
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void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
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void CleanupEGL();
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bool mWindowClosed;
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bool mWindowVisible;
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GLsizei mWindowWidth;
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GLsizei mWindowHeight;
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EGLDisplay mEglDisplay;
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EGLContext mEglContext;
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EGLSurface mEglSurface;
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CoreWindow^ window;
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OSWinrt* os;
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int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
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int last_touch_y[32];
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};
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}
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