godot/modules/visual_script/doc_classes/VisualScriptClassConstant.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptClassConstant" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
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Gets a constant from a given class.
</brief_description>
<description>
This node returns a constant from a given class, such as [constant TYPE_INT]. See the given class' documentation for available constants.
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[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data (variant): [code]value[/code]
</description>
<tutorials>
</tutorials>
<members>
<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
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The constant's parent class.
</member>
<member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="&amp;&quot;&quot;">
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The constant to return. See the given class for its available constants.
</member>
</members>
</class>