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/*
Bullet Continuous Collision Detection and Physics Library
Copyright ( c ) 2003 - 2013 Erwin Coumans http : //bulletphysics.org
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
# include "b3OverlappingPairCache.h"
//#include "b3Dispatcher.h"
//#include "b3CollisionAlgorithm.h"
# include "Bullet3Geometry/b3AabbUtil.h"
# include <stdio.h>
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int b3g_overlappingPairs = 0 ;
int b3g_removePairs = 0 ;
int b3g_addedPairs = 0 ;
int b3g_findPairs = 0 ;
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b3HashedOverlappingPairCache : : b3HashedOverlappingPairCache ( ) : m_overlapFilterCallback ( 0 )
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//, m_blockedForChanges(false)
{
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int initialAllocatedSize = 2 ;
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m_overlappingPairArray . reserve ( initialAllocatedSize ) ;
growTables ( ) ;
}
b3HashedOverlappingPairCache : : ~ b3HashedOverlappingPairCache ( )
{
}
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void b3HashedOverlappingPairCache : : cleanOverlappingPair ( b3BroadphasePair & pair , b3Dispatcher * dispatcher )
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{
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/* if (pair.m_algorithm)
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{
{
pair . m_algorithm - > ~ b3CollisionAlgorithm ( ) ;
dispatcher - > freeCollisionAlgorithm ( pair . m_algorithm ) ;
pair . m_algorithm = 0 ;
}
}
*/
}
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void b3HashedOverlappingPairCache : : cleanProxyFromPairs ( int proxy , b3Dispatcher * dispatcher )
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{
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class CleanPairCallback : public b3OverlapCallback
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{
int m_cleanProxy ;
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b3OverlappingPairCache * m_pairCache ;
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b3Dispatcher * m_dispatcher ;
public :
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CleanPairCallback ( int cleanProxy , b3OverlappingPairCache * pairCache , b3Dispatcher * dispatcher )
: m_cleanProxy ( cleanProxy ) ,
m_pairCache ( pairCache ) ,
m_dispatcher ( dispatcher )
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{
}
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virtual bool processOverlap ( b3BroadphasePair & pair )
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{
if ( ( pair . x = = m_cleanProxy ) | |
( pair . y = = m_cleanProxy ) )
{
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m_pairCache - > cleanOverlappingPair ( pair , m_dispatcher ) ;
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}
return false ;
}
} ;
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CleanPairCallback cleanPairs ( proxy , this , dispatcher ) ;
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processAllOverlappingPairs ( & cleanPairs , dispatcher ) ;
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}
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void b3HashedOverlappingPairCache : : removeOverlappingPairsContainingProxy ( int proxy , b3Dispatcher * dispatcher )
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{
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class RemovePairCallback : public b3OverlapCallback
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{
int m_obsoleteProxy ;
public :
RemovePairCallback ( int obsoleteProxy )
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: m_obsoleteProxy ( obsoleteProxy )
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{
}
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virtual bool processOverlap ( b3BroadphasePair & pair )
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{
return ( ( pair . x = = m_obsoleteProxy ) | |
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( pair . y = = m_obsoleteProxy ) ) ;
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}
} ;
RemovePairCallback removeCallback ( proxy ) ;
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processAllOverlappingPairs ( & removeCallback , dispatcher ) ;
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}
b3BroadphasePair * b3HashedOverlappingPairCache : : findPair ( int proxy0 , int proxy1 )
{
b3g_findPairs + + ;
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if ( proxy0 > proxy1 )
b3Swap ( proxy0 , proxy1 ) ;
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int proxyId1 = proxy0 ;
int proxyId2 = proxy1 ;
/*if (proxyId1 > proxyId2)
b3Swap ( proxyId1 , proxyId2 ) ; */
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int hash = static_cast < int > ( getHash ( static_cast < unsigned int > ( proxyId1 ) , static_cast < unsigned int > ( proxyId2 ) ) & ( m_overlappingPairArray . capacity ( ) - 1 ) ) ;
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if ( hash > = m_hashTable . size ( ) )
{
return NULL ;
}
int index = m_hashTable [ hash ] ;
while ( index ! = B3_NULL_PAIR & & equalsPair ( m_overlappingPairArray [ index ] , proxyId1 , proxyId2 ) = = false )
{
index = m_next [ index ] ;
}
if ( index = = B3_NULL_PAIR )
{
return NULL ;
}
b3Assert ( index < m_overlappingPairArray . size ( ) ) ;
return & m_overlappingPairArray [ index ] ;
}
//#include <stdio.h>
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void b3HashedOverlappingPairCache : : growTables ( )
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{
int newCapacity = m_overlappingPairArray . capacity ( ) ;
if ( m_hashTable . size ( ) < newCapacity )
{
//grow hashtable and next table
int curHashtableSize = m_hashTable . size ( ) ;
m_hashTable . resize ( newCapacity ) ;
m_next . resize ( newCapacity ) ;
int i ;
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for ( i = 0 ; i < n ewCapacity ; + + i )
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{
m_hashTable [ i ] = B3_NULL_PAIR ;
}
for ( i = 0 ; i < newCapacity ; + + i )
{
m_next [ i ] = B3_NULL_PAIR ;
}
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for ( i = 0 ; i < curHashtableSize ; i + + )
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{
const b3BroadphasePair & pair = m_overlappingPairArray [ i ] ;
int proxyId1 = pair . x ;
int proxyId2 = pair . y ;
/*if (proxyId1 > proxyId2)
b3Swap ( proxyId1 , proxyId2 ) ; */
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int hashValue = static_cast < int > ( getHash ( static_cast < unsigned int > ( proxyId1 ) , static_cast < unsigned int > ( proxyId2 ) ) & ( m_overlappingPairArray . capacity ( ) - 1 ) ) ; // New hash value with new mask
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m_next [ i ] = m_hashTable [ hashValue ] ;
m_hashTable [ hashValue ] = i ;
}
}
}
b3BroadphasePair * b3HashedOverlappingPairCache : : internalAddPair ( int proxy0 , int proxy1 )
{
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if ( proxy0 > proxy1 )
b3Swap ( proxy0 , proxy1 ) ;
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int proxyId1 = proxy0 ;
int proxyId2 = proxy1 ;
/*if (proxyId1 > proxyId2)
b3Swap ( proxyId1 , proxyId2 ) ; */
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int hash = static_cast < int > ( getHash ( static_cast < unsigned int > ( proxyId1 ) , static_cast < unsigned int > ( proxyId2 ) ) & ( m_overlappingPairArray . capacity ( ) - 1 ) ) ; // New hash value with new mask
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b3BroadphasePair * pair = internalFindPair ( proxy0 , proxy1 , hash ) ;
if ( pair ! = NULL )
{
return pair ;
}
/*for(int i=0;i<m_overlappingPairArray.size();++i)
{
if ( ( m_overlappingPairArray [ i ] . m_pProxy0 = = proxy0 ) & &
( m_overlappingPairArray [ i ] . m_pProxy1 = = proxy1 ) )
{
printf ( " Adding duplicated %u<>%u \r \n " , proxyId1 , proxyId2 ) ;
internalFindPair ( proxy0 , proxy1 , hash ) ;
}
} */
int count = m_overlappingPairArray . size ( ) ;
int oldCapacity = m_overlappingPairArray . capacity ( ) ;
pair = & m_overlappingPairArray . expandNonInitializing ( ) ;
//this is where we add an actual pair, so also call the 'ghost'
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// if (m_ghostPairCallback)
// m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
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int newCapacity = m_overlappingPairArray . capacity ( ) ;
if ( oldCapacity < newCapacity )
{
growTables ( ) ;
//hash with new capacity
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hash = static_cast < int > ( getHash ( static_cast < unsigned int > ( proxyId1 ) , static_cast < unsigned int > ( proxyId2 ) ) & ( m_overlappingPairArray . capacity ( ) - 1 ) ) ;
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}
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* pair = b3MakeBroadphasePair ( proxy0 , proxy1 ) ;
// pair->m_pProxy0 = proxy0;
// pair->m_pProxy1 = proxy1;
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//pair->m_algorithm = 0;
//pair->m_internalTmpValue = 0;
m_next [ count ] = m_hashTable [ hash ] ;
m_hashTable [ hash ] = count ;
return pair ;
}
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void * b3HashedOverlappingPairCache : : removeOverlappingPair ( int proxy0 , int proxy1 , b3Dispatcher * dispatcher )
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{
b3g_removePairs + + ;
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if ( proxy0 > proxy1 )
b3Swap ( proxy0 , proxy1 ) ;
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int proxyId1 = proxy0 ;
int proxyId2 = proxy1 ;
/*if (proxyId1 > proxyId2)
b3Swap ( proxyId1 , proxyId2 ) ; */
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int hash = static_cast < int > ( getHash ( static_cast < unsigned int > ( proxyId1 ) , static_cast < unsigned int > ( proxyId2 ) ) & ( m_overlappingPairArray . capacity ( ) - 1 ) ) ;
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b3BroadphasePair * pair = internalFindPair ( proxy0 , proxy1 , hash ) ;
if ( pair = = NULL )
{
return 0 ;
}
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cleanOverlappingPair ( * pair , dispatcher ) ;
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int pairIndex = int ( pair - & m_overlappingPairArray [ 0 ] ) ;
b3Assert ( pairIndex < m_overlappingPairArray . size ( ) ) ;
// Remove the pair from the hash table.
int index = m_hashTable [ hash ] ;
b3Assert ( index ! = B3_NULL_PAIR ) ;
int previous = B3_NULL_PAIR ;
while ( index ! = pairIndex )
{
previous = index ;
index = m_next [ index ] ;
}
if ( previous ! = B3_NULL_PAIR )
{
b3Assert ( m_next [ previous ] = = pairIndex ) ;
m_next [ previous ] = m_next [ pairIndex ] ;
}
else
{
m_hashTable [ hash ] = m_next [ pairIndex ] ;
}
// We now move the last pair into spot of the
// pair being removed. We need to fix the hash
// table indices to support the move.
int lastPairIndex = m_overlappingPairArray . size ( ) - 1 ;
//if (m_ghostPairCallback)
// m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
// If the removed pair is the last pair, we are done.
if ( lastPairIndex = = pairIndex )
{
m_overlappingPairArray . pop_back ( ) ;
return 0 ;
}
// Remove the last pair from the hash table.
const b3BroadphasePair * last = & m_overlappingPairArray [ lastPairIndex ] ;
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/* missing swap here too, Nat. */
int lastHash = static_cast < int > ( getHash ( static_cast < unsigned int > ( last - > x ) , static_cast < unsigned int > ( last - > y ) ) & ( m_overlappingPairArray . capacity ( ) - 1 ) ) ;
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index = m_hashTable [ lastHash ] ;
b3Assert ( index ! = B3_NULL_PAIR ) ;
previous = B3_NULL_PAIR ;
while ( index ! = lastPairIndex )
{
previous = index ;
index = m_next [ index ] ;
}
if ( previous ! = B3_NULL_PAIR )
{
b3Assert ( m_next [ previous ] = = lastPairIndex ) ;
m_next [ previous ] = m_next [ lastPairIndex ] ;
}
else
{
m_hashTable [ lastHash ] = m_next [ lastPairIndex ] ;
}
// Copy the last pair into the remove pair's spot.
m_overlappingPairArray [ pairIndex ] = m_overlappingPairArray [ lastPairIndex ] ;
// Insert the last pair into the hash table
m_next [ pairIndex ] = m_hashTable [ lastHash ] ;
m_hashTable [ lastHash ] = pairIndex ;
m_overlappingPairArray . pop_back ( ) ;
return 0 ;
}
//#include <stdio.h>
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v oid b3HashedOverlappingPairCache : : processAllOverlappingPairs ( b3OverlapCallback * callback , b3Dispatcher * dispatcher )
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{
int i ;
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// printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
for ( i = 0 ; i < m_overlappingPairArray . size ( ) ; )
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{
b3BroadphasePair * pair = & m_overlappingPairArray [ i ] ;
if ( callback - > processOverlap ( * pair ) )
{
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removeOverlappingPair ( pair - > x , pair - > y , dispatcher ) ;
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b3g_overlappingPairs - - ;
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}
else
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{
i + + ;
}
}
}
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void b3HashedOverlappingPairCache : : sortOverlappingPairs ( b3Dispatcher * dispatcher )
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{
///need to keep hashmap in sync with pair address, so rebuild all
b3BroadphasePairArray tmpPairs ;
int i ;
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for ( i = 0 ; i < m_overlappingPairArray . size ( ) ; i + + )
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{
tmpPairs . push_back ( m_overlappingPairArray [ i ] ) ;
}
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for ( i = 0 ; i < tmpPairs . size ( ) ; i + + )
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{
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removeOverlappingPair ( tmpPairs [ i ] . x , tmpPairs [ i ] . y , dispatcher ) ;
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}
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for ( i = 0 ; i < m_next . size ( ) ; i + + )
{
m_next [ i ] = B3_NULL_PAIR ;
}
tmpPairs . quickSort ( b3BroadphasePairSortPredicate ( ) ) ;
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for ( i = 0 ; i < tmpPairs . size ( ) ; i + + )
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{
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addOverlappingPair ( tmpPairs [ i ] . x , tmpPairs [ i ] . y ) ;
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}
}
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void * b3SortedOverlappingPairCache : : removeOverlappingPair ( int proxy0 , int proxy1 , b3Dispatcher * dispatcher )
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{
if ( ! hasDeferredRemoval ( ) )
{
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b3BroadphasePair findPair = b3MakeBroadphasePair ( proxy0 , proxy1 ) ;
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int findIndex = m_overlappingPairArray . findLinearSearch ( findPair ) ;
if ( findIndex < m_overlappingPairArray . size ( ) )
{
b3g_overlappingPairs - - ;
b3BroadphasePair & pair = m_overlappingPairArray [ findIndex ] ;
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cleanOverlappingPair ( pair , dispatcher ) ;
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//if (m_ghostPairCallback)
// m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
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m_overlappingPairArray . swap ( findIndex , m_overlappingPairArray . capacity ( ) - 1 ) ;
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m_overlappingPairArray . pop_back ( ) ;
return 0 ;
}
}
return 0 ;
}
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b3BroadphasePair * b3SortedOverlappingPairCache : : addOverlappingPair ( int proxy0 , int proxy1 )
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{
//don't add overlap with own
b3Assert ( proxy0 ! = proxy1 ) ;
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if ( ! needsBroadphaseCollision ( proxy0 , proxy1 ) )
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return 0 ;
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b3BroadphasePair * pair = & m_overlappingPairArray . expandNonInitializing ( ) ;
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* pair = b3MakeBroadphasePair ( proxy0 , proxy1 ) ;
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b3g_overlappingPairs + + ;
b3g_addedPairs + + ;
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// if (m_ghostPairCallback)
// m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
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return pair ;
}
///this findPair becomes really slow. Either sort the list to speedup the query, or
///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed.
///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address)
///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
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b3BroadphasePair * b3SortedOverlappingPairCache : : findPair ( int proxy0 , int proxy1 )
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{
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if ( ! needsBroadphaseCollision ( proxy0 , proxy1 ) )
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return 0 ;
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b3BroadphasePair tmpPair = b3MakeBroadphasePair ( proxy0 , proxy1 ) ;
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int findIndex = m_overlappingPairArray . findLinearSearch ( tmpPair ) ;
if ( findIndex < m_overlappingPairArray . size ( ) )
{
//b3Assert(it != m_overlappingPairSet.end());
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b3BroadphasePair * pair = & m_overlappingPairArray [ findIndex ] ;
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return pair ;
}
return 0 ;
}
//#include <stdio.h>
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void b3SortedOverlappingPairCache : : processAllOverlappingPairs ( b3OverlapCallback * callback , b3Dispatcher * dispatcher )
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{
int i ;
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for ( i = 0 ; i < m_overlappingPairArray . size ( ) ; )
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{
b3BroadphasePair * pair = & m_overlappingPairArray [ i ] ;
if ( callback - > processOverlap ( * pair ) )
{
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cleanOverlappingPair ( * pair , dispatcher ) ;
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pair - > x = - 1 ;
pair - > y = - 1 ;
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m_overlappingPairArray . swap ( i , m_overlappingPairArray . size ( ) - 1 ) ;
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m_overlappingPairArray . pop_back ( ) ;
b3g_overlappingPairs - - ;
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}
else
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{
i + + ;
}
}
}
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b3SortedOverlappingPairCache : : b3SortedOverlappingPairCache ( ) : m_blockedForChanges ( false ) ,
m_hasDeferredRemoval ( true ) ,
m_overlapFilterCallback ( 0 )
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{
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int initialAllocatedSize = 2 ;
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m_overlappingPairArray . reserve ( initialAllocatedSize ) ;
}
b3SortedOverlappingPairCache : : ~ b3SortedOverlappingPairCache ( )
{
}
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void b3SortedOverlappingPairCache : : cleanOverlappingPair ( b3BroadphasePair & pair , b3Dispatcher * dispatcher )
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{
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/* if (pair.m_algorithm)
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{
{
pair . m_algorithm - > ~ b3CollisionAlgorithm ( ) ;
dispatcher - > freeCollisionAlgorithm ( pair . m_algorithm ) ;
pair . m_algorithm = 0 ;
b3g_removePairs - - ;
}
}
*/
}
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void b3SortedOverlappingPairCache : : cleanProxyFromPairs ( int proxy , b3Dispatcher * dispatcher )
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{
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class CleanPairCallback : public b3OverlapCallback
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{
int m_cleanProxy ;
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b3OverlappingPairCache * m_pairCache ;
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b3Dispatcher * m_dispatcher ;
public :
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CleanPairCallback ( int cleanProxy , b3OverlappingPairCache * pairCache , b3Dispatcher * dispatcher )
: m_cleanProxy ( cleanProxy ) ,
m_pairCache ( pairCache ) ,
m_dispatcher ( dispatcher )
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{
}
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virtual bool processOverlap ( b3BroadphasePair & pair )
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{
if ( ( pair . x = = m_cleanProxy ) | |
( pair . y = = m_cleanProxy ) )
{
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m_pairCache - > cleanOverlappingPair ( pair , m_dispatcher ) ;
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}
return false ;
}
} ;
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CleanPairCallback cleanPairs ( proxy , this , dispatcher ) ;
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processAllOverlappingPairs ( & cleanPairs , dispatcher ) ;
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}
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void b3SortedOverlappingPairCache : : removeOverlappingPairsContainingProxy ( int proxy , b3Dispatcher * dispatcher )
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{
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class RemovePairCallback : public b3OverlapCallback
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{
int m_obsoleteProxy ;
public :
RemovePairCallback ( int obsoleteProxy )
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: m_obsoleteProxy ( obsoleteProxy )
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{
}
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virtual bool processOverlap ( b3BroadphasePair & pair )
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{
return ( ( pair . x = = m_obsoleteProxy ) | |
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( pair . y = = m_obsoleteProxy ) ) ;
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}
} ;
RemovePairCallback removeCallback ( proxy ) ;
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processAllOverlappingPairs ( & removeCallback , dispatcher ) ;
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}
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void b3SortedOverlappingPairCache : : sortOverlappingPairs ( b3Dispatcher * dispatcher )
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{
//should already be sorted
}