godot/doc/classes/QuadOccluder3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="QuadOccluder3D" inherits="Occluder3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Flat plane shape for use with occlusion culling in [OccluderInstance3D].
</brief_description>
<description>
[QuadOccluder3D] stores a flat plane shape that can be used by the engine's occlusion culling system. See also [PolygonOccluder3D] if you need to customize the quad's shape.
See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
</description>
<tutorials>
<link title="Occlusion culling">$DOCS_URL/tutorials/3d/occlusion_culling.html</link>
</tutorials>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)">
The quad's size in 3D units.
</member>
</members>
</class>