godot/modules/raycast/static_raycaster_embree.h

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/*************************************************************************/
/* static_raycaster_embree.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STATIC_RAYCASTER_EMBREE_H
#define STATIC_RAYCASTER_EMBREE_H
#ifdef TOOLS_ENABLED
#include "core/math/static_raycaster.h"
#include <embree3/rtcore.h>
class StaticRaycasterEmbree : public StaticRaycaster {
GDCLASS(StaticRaycasterEmbree, StaticRaycaster);
private:
static RTCDevice embree_device;
RTCScene embree_scene;
HashSet<int> filter_meshes;
public:
virtual bool intersect(Ray &p_ray) override;
virtual void intersect(Vector<Ray> &r_rays) override;
virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) override;
virtual void commit() override;
virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) override;
virtual void clear_mesh_filter() override;
static StaticRaycaster *create_embree_raycaster();
static void make_default_raycaster();
static void free();
StaticRaycasterEmbree();
~StaticRaycasterEmbree();
};
#endif // TOOLS_ENABLED
#endif // STATIC_RAYCASTER_EMBREE_H