2022-05-20 02:52:19 +00:00
|
|
|
#!/usr/bin/env python
|
|
|
|
|
|
|
|
Import("env")
|
|
|
|
|
|
|
|
if "RD_GLSL" in env["BUILDERS"]:
|
|
|
|
# find all include files
|
2022-09-26 02:23:28 +00:00
|
|
|
gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
|
2022-05-20 02:52:19 +00:00
|
|
|
|
|
|
|
# find all shader code(all glsl files excluding our include files)
|
|
|
|
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
|
|
|
|
|
|
|
|
# make sure we recompile shaders if include files change
|
2022-07-02 14:01:26 +00:00
|
|
|
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
|
2022-05-20 02:52:19 +00:00
|
|
|
|
|
|
|
# compile shaders
|
|
|
|
for glsl_file in glsl_files:
|
|
|
|
env.RD_GLSL(glsl_file)
|