godot/doc/classes/ConfirmationDialog.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConfirmationDialog" inherits="AcceptDialog" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Dialog for confirmation of actions.
</brief_description>
<description>
Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order).
To get cancel action, you can use:
[codeblocks]
[gdscript]
get_cancel_button().pressed.connect(self.cancelled)
[/gdscript]
[csharp]
GetCancelButton().Pressed += Cancelled;
[/csharp]
[/codeblocks]
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_cancel_button">
<return type="Button" />
<description>
Returns the cancel button.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
</methods>
<members>
<member name="cancel_button_text" type="String" setter="set_cancel_button_text" getter="get_cancel_button_text" default="&quot;Cancel&quot;">
The text displayed by the cancel button (see [method get_cancel_button]).
</member>
<member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" overrides="Window" default="Vector2i(200, 70)" />
<member name="size" type="Vector2i" setter="set_size" getter="get_size" overrides="Window" default="Vector2i(200, 100)" />
<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default="&quot;Please Confirm...&quot;" />
</members>
</class>