godot/doc/classes/HSplitContainer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="HSplitContainer" inherits="SplitContainer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A container that splits two child controls horizontally and provides a grabber for adjusting the split ratio.
</brief_description>
<description>
A container that accepts only two child controls, then arranges them horizontally and creates a divisor between them. The divisor can be dragged around to change the size relation between the child controls.
</description>
<tutorials>
<link title="Using Containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
</tutorials>
<theme_items>
<theme_item name="autohide" data_type="constant" type="int" default="1">
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Boolean value. If 1 ([code]true[/code]), the grabber will hide automatically when it isn't under the cursor. If 0 ([code]false[/code]), it's always visible.
</theme_item>
<theme_item name="minimum_grab_thickness" data_type="constant" type="int" default="6">
The minimum thickness of the area users can click on to grab the splitting line. If [theme_item separation] or [theme_item grabber]'s thickness are too small, this ensure that the splitting line can still be dragged.
</theme_item>
<theme_item name="separation" data_type="constant" type="int" default="12">
The space between sides of the container.
</theme_item>
<theme_item name="grabber" data_type="icon" type="Texture2D">
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The icon used for the grabber drawn in the middle area.
</theme_item>
</theme_items>
</class>