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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PinJoint3D" inherits= "Joint3D" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate.
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</brief_description>
<description >
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody3D] can be attached to a [StaticBody3D] to create a pendulum or a seesaw.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_param" qualifiers= "const" >
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<return type= "float" />
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<param index= "0" name= "param" type= "int" enum= "PinJoint3D.Param" />
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<description >
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Returns the value of the specified parameter.
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</description>
</method>
<method name= "set_param" >
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<return type= "void" />
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<param index= "0" name= "param" type= "int" enum= "PinJoint3D.Param" />
<param index= "1" name= "value" type= "float" />
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<description >
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Sets the value of the specified parameter.
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</description>
</method>
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</methods>
<members >
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<member name= "params/bias" type= "float" setter= "set_param" getter= "get_param" default= "0.3" >
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</member>
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<member name= "params/damping" type= "float" setter= "set_param" getter= "get_param" default= "1.0" >
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</member>
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<member name= "params/impulse_clamp" type= "float" setter= "set_param" getter= "get_param" default= "0.0" >
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</member>
</members>
<constants >
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<constant name= "PARAM_BIAS" value= "0" enum= "Param" >
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</constant>
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<constant name= "PARAM_DAMPING" value= "1" enum= "Param" >
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</constant>
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<constant name= "PARAM_IMPULSE_CLAMP" value= "2" enum= "Param" >
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</constant>
</constants>
</class>