godot/doc/classes/ResourceImporterWAV.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporterWAV" inherits="ResourceImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="compress/mode" type="int" setter="" getter="" default="0">
</member>
<member name="edit/loop_begin" type="int" setter="" getter="" default="0">
</member>
<member name="edit/loop_end" type="int" setter="" getter="" default="-1">
</member>
<member name="edit/loop_mode" type="int" setter="" getter="" default="0">
</member>
<member name="edit/normalize" type="bool" setter="" getter="" default="false">
</member>
<member name="edit/trim" type="bool" setter="" getter="" default="false">
</member>
<member name="force/8_bit" type="bool" setter="" getter="" default="false">
</member>
<member name="force/max_rate" type="bool" setter="" getter="" default="false">
</member>
<member name="force/max_rate_hz" type="float" setter="" getter="" default="44100">
</member>
<member name="force/mono" type="bool" setter="" getter="" default="false">
</member>
</members>
</class>