godot/thirdparty/vhacd/0006-fix-gcc13.patch

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diff --git a/thirdparty/vhacd/inc/vhacdICHull.h b/thirdparty/vhacd/inc/vhacdICHull.h
index 132bdcfb3e..925584cf52 100644
--- a/thirdparty/vhacd/inc/vhacdICHull.h
+++ b/thirdparty/vhacd/inc/vhacdICHull.h
@@ -18,6 +18,10 @@
#include "vhacdManifoldMesh.h"
#include "vhacdVector.h"
+// -- GODOT start --
+#include <cstdint>
+// -- GODOT end --
+
namespace VHACD {
//! Incremental Convex Hull algorithm (cf. http://cs.smith.edu/~orourke/books/ftp.html ).
enum ICHullError {
diff --git a/thirdparty/vhacd/inc/vhacdManifoldMesh.h b/thirdparty/vhacd/inc/vhacdManifoldMesh.h
index a48f53c5c5..5eed4e13aa 100644
--- a/thirdparty/vhacd/inc/vhacdManifoldMesh.h
+++ b/thirdparty/vhacd/inc/vhacdManifoldMesh.h
@@ -18,6 +18,11 @@ All rights reserved.
#include "vhacdCircularList.h"
#include "vhacdSArray.h"
#include "vhacdVector.h"
+
+// -- GODOT start --
+#include <cstdint>
+// -- GODOT end --
+
namespace VHACD {
class TMMTriangle;
class TMMEdge;
@@ -139,4 +144,4 @@ private:
friend class ICHull;
};
}
-#endif // VHACD_MANIFOLD_MESH_H
\ No newline at end of file
+#endif // VHACD_MANIFOLD_MESH_H