godot/servers/audio/effects/reverb.cpp

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//
// C++ Interface: reverb
//
// Description:
//
//
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
//
// Copyright: See COPYING file that comes with this distribution
//
//
#include "reverb.h"
#include <math.h>
const float Reverb::comb_tunings[MAX_COMBS]={
//freeverb comb tunings
0.025306122448979593,
0.026938775510204082,
0.028956916099773241,
0.03074829931972789,
0.032244897959183672,
0.03380952380952381,
0.035306122448979592,
0.036666666666666667
};
const float Reverb::allpass_tunings[MAX_ALLPASS]={
//freeverb allpass tunings
0.0051020408163265302,
0.007732426303854875,
0.01,
0.012607709750566893
};
void Reverb::process(float *p_src,float *p_dst,int p_frames) {
if (p_frames>INPUT_BUFFER_MAX_SIZE)
p_frames=INPUT_BUFFER_MAX_SIZE;
int predelay_frames=lrint((params.predelay/1000.0)*params.mix_rate);
if (predelay_frames<10)
predelay_frames=10;
if (predelay_frames>=echo_buffer_size)
predelay_frames=echo_buffer_size-1;
for (int i=0;i<p_frames;i++) {
if (echo_buffer_pos>=echo_buffer_size)
echo_buffer_pos=0;
int read_pos=echo_buffer_pos-predelay_frames;
while (read_pos<0)
read_pos+=echo_buffer_size;
float in=undenormalise(echo_buffer[read_pos]*params.predelay_fb+p_src[i]);
echo_buffer[echo_buffer_pos]=in;
input_buffer[i]=in;
p_dst[i]=0; //take the chance and clear this
echo_buffer_pos++;
}
if (params.hpf>0) {
float hpaux=expf(-2.0*M_PI*params.hpf*6000/params.mix_rate);
float hp_a1=(1.0+hpaux)/2.0;
float hp_a2=-(1.0+hpaux)/2.0;
float hp_b1=hpaux;
for (int i=0;i<p_frames;i++) {
float in=input_buffer[i];
input_buffer[i]=in*hp_a1+hpf_h1*hp_a2+hpf_h2*hp_b1;
hpf_h2=input_buffer[i];
hpf_h1=in;
}
}
for (int i=0;i<MAX_COMBS;i++) {
Comb &c=comb[i];
int size_limit=c.size-lrintf((float)c.extra_spread_frames*(1.0-params.extra_spread));
for (int j=0;j<p_frames;j++) {
if (c.pos>=size_limit) //reset this now just in case
c.pos=0;
float out=undenormalise(c.buffer[c.pos]*c.feedback);
out=out*(1.0-c.damp)+c.damp_h*c.damp; //lowpass
c.damp_h=out;
c.buffer[c.pos]=input_buffer[j]+out;
p_dst[j]+=out;
c.pos++;
}
}
static const float allpass_feedback=0.7;
/* this one works, but the other version is just nicer....
int ap_size_limit[MAX_ALLPASS];
for (int i=0;i<MAX_ALLPASS;i++) {
AllPass &a=allpass[i];
ap_size_limit[i]=a.size-lrintf((float)a.extra_spread_frames*(1.0-params.extra_spread));
}
for (int i=0;i<p_frames;i++) {
float sample=p_dst[i];
float aux,in;
float AllPass*ap;
#define PROCESS_ALLPASS(m_ap) \
ap=&allpass[m_ap]; \
if (ap->pos>=ap_size_limit[m_ap]) \
ap->pos=0; \
aux=undenormalise(ap->buffer[ap->pos]); \
in=sample; \
sample=-in+aux; \
ap->pos++;
PROCESS_ALLPASS(0);
PROCESS_ALLPASS(1);
PROCESS_ALLPASS(2);
PROCESS_ALLPASS(3);
p_dst[i]=sample;
}
*/
for (int i=0;i<MAX_ALLPASS;i++) {
AllPass &a=allpass[i];
int size_limit=a.size-lrintf((float)a.extra_spread_frames*(1.0-params.extra_spread));
for (int j=0;j<p_frames;j++) {
if (a.pos>=size_limit)
a.pos=0;
float aux=a.buffer[a.pos];
a.buffer[a.pos]=undenormalise(allpass_feedback*aux+p_dst[j]);
p_dst[j]=aux-allpass_feedback*a.buffer[a.pos];
a.pos++;
}
}
static const float wet_scale=0.6;
for (int i=0;i<p_frames;i++) {
p_dst[i]=p_dst[i]*params.wet*wet_scale+p_src[i]*params.dry;
}
}
void Reverb::set_room_size(float p_size) {
params.room_size=p_size;
update_parameters();
}
void Reverb::set_damp(float p_damp) {
params.damp=p_damp;
update_parameters();
}
void Reverb::set_wet(float p_wet) {
params.wet=p_wet;
}
void Reverb::set_dry(float p_dry) {
params.dry=p_dry;
}
void Reverb::set_predelay(float p_predelay) {
params.predelay=p_predelay;
}
void Reverb::set_predelay_feedback(float p_predelay_fb) {
params.predelay_fb=p_predelay_fb;
}
void Reverb::set_highpass(float p_frq) {
if (p_frq>1)
p_frq=1;
if (p_frq<0)
p_frq=0;
params.hpf=p_frq;
}
void Reverb::set_extra_spread(float p_spread) {
params.extra_spread=p_spread;
}
void Reverb::set_mix_rate(float p_mix_rate) {
params.mix_rate=p_mix_rate;
configure_buffers();
}
void Reverb::set_extra_spread_base(float p_sec) {
params.extra_spread_base=p_sec;
configure_buffers();
}
void Reverb::configure_buffers() {
clear_buffers(); //clear if necesary
for (int i=0;i<MAX_COMBS;i++) {
Comb &c=comb[i];
c.extra_spread_frames=lrint(params.extra_spread_base*params.mix_rate);
int len=lrint(comb_tunings[i]*params.mix_rate)+c.extra_spread_frames;
if (len<5)
len=5; //may this happen?
c.buffer = memnew_arr(float,len);
c.pos=0;
for (int j=0;j<len;j++)
c.buffer[j]=0;
c.size=len;
}
for (int i=0;i<MAX_ALLPASS;i++) {
AllPass &a=allpass[i];
a.extra_spread_frames=lrint(params.extra_spread_base*params.mix_rate);
int len=lrint(allpass_tunings[i]*params.mix_rate)+a.extra_spread_frames;
if (len<5)
len=5; //may this happen?
a.buffer = memnew_arr(float,len);
a.pos=0;
for (int j=0;j<len;j++)
a.buffer[j]=0;
a.size=len;
}
echo_buffer_size=(int)(((float)MAX_ECHO_MS/1000.0)*params.mix_rate+1.0);
echo_buffer = memnew_arr(float,echo_buffer_size);
for (int i=0;i<echo_buffer_size;i++) {
echo_buffer[i]=0;
}
echo_buffer_pos=0;
}
void Reverb::update_parameters() {
//more freeverb derived constants
static const float room_scale = 0.28f;
static const float room_offset = 0.7f;
for (int i=0;i<MAX_COMBS;i++) {
Comb &c=comb[i];
c.feedback=room_offset+params.room_size*room_scale;
if (c.feedback<room_offset)
c.feedback=room_offset;
else if (c.feedback>(room_offset+room_scale))
c.feedback=(room_offset+room_scale);
float auxdmp=params.damp/2.0+0.5; //only half the range (0.5 .. 1.0 is enough)
auxdmp*=auxdmp;
c.damp=expf(-2.0*M_PI*auxdmp*10000/params.mix_rate); // 0 .. 10khz
}
}
void Reverb::clear_buffers() {
if (echo_buffer)
memdelete_arr(echo_buffer);
for (int i=0;i<MAX_COMBS;i++) {
if (comb[i].buffer)
memdelete_arr(comb[i].buffer);
comb[i].buffer=0;
}
for (int i=0;i<MAX_ALLPASS;i++) {
if (allpass[i].buffer)
memdelete_arr(allpass[i].buffer);
allpass[i].buffer=0;
}
}
Reverb::Reverb() {
params.room_size=0.8;
params.damp=0.5;
params.dry=1.0;
params.wet=0.0;
params.mix_rate=44100;
params.extra_spread_base=0;
params.extra_spread=1.0;
params.predelay=150;
params.predelay_fb=0.4;
params.hpf=0;
hpf_h1=0;
hpf_h2=0;
input_buffer=memnew_arr(float,INPUT_BUFFER_MAX_SIZE);
echo_buffer=0;
configure_buffers();
update_parameters();
}
Reverb::~Reverb() {
memdelete_arr(input_buffer);
clear_buffers();
}