2016-10-12 18:37:38 +00:00
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Import('env')
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Import('env_modules')
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2016-10-13 16:54:00 +00:00
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env_ogg = env_modules.Clone()
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2016-10-12 18:37:38 +00:00
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# Thirdparty source files
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if (env["libogg"] != "system"): # builtin
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thirdparty_dir = "#thirdparty/libogg/"
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2016-10-13 16:54:00 +00:00
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thirdparty_sources = [
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2016-10-12 18:37:38 +00:00
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"bitwise.c",
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"framing.c",
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]
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2016-10-13 16:54:00 +00:00
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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2016-10-12 18:37:38 +00:00
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2016-10-13 16:54:00 +00:00
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env_ogg.add_source_files(env.modules_sources, thirdparty_sources)
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env_ogg.Append(CPPPATH = [thirdparty_dir])
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2016-10-12 18:37:38 +00:00
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# Godot source files
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2016-10-13 16:54:00 +00:00
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env_ogg.add_source_files(env.modules_sources, "*.cpp")
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