godot/core/io/object_loader.h

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2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* object_loader.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OBJECT_LOADER_H
#define OBJECT_LOADER_H
#include "object.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef OLD_SCENE_FORMAT_ENABLED
class ObjectFormatLoader {
public:
virtual Error load(Object **p_object,Variant &p_meta)=0;
virtual ~ObjectFormatLoader() {}
};
class ObjectFormatLoaderInstancer {
public:
virtual ObjectFormatLoader* instance(const String& p_file,const String& p_magic)=0;
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
bool recognize(const String& p_extension) const;
virtual ~ObjectFormatLoaderInstancer() {}
};
class ObjectLoader {
enum {
MAX_LOADERS=64
};
static ObjectFormatLoaderInstancer *loader[MAX_LOADERS];
static int loader_count;
public:
static ObjectFormatLoader *instance_format_loader(const String& p_path,const String& p_magic,String p_force_extension="");
static void add_object_format_loader_instancer(ObjectFormatLoaderInstancer *p_format_loader_instancer);
static void get_recognized_extensions(List<String> *p_extensions);
};
#endif
#endif