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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioEffectEQ" inherits= "AudioEffect" category= "Core" version= "3.0-rc1" >
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<brief_description >
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Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
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</brief_description>
<description >
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AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_band_count" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the number of bands of the equalizer.
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</description>
</method>
<method name= "get_band_gain_db" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "band_idx" type= "int" >
</argument>
<description >
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Returns the band's gain at the specified index, in dB.
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</description>
</method>
<method name= "set_band_gain_db" >
<return type= "void" >
</return>
<argument index= "0" name= "band_idx" type= "int" >
</argument>
<argument index= "1" name= "volume_db" type= "float" >
</argument>
<description >
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Sets band's gain at the specified index, in dB.
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</description>
</method>
</methods>
<constants >
</constants>
</class>