godot/platform/nacl/detect.py

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2014-02-10 01:10:30 +00:00
import os
import sys
def is_active():
return True
def get_name():
return "NaCl"
def can_build():
import os
if not os.environ.has_key("NACLPATH"):
return False
return True
def get_opts():
return [
('NACLPATH', 'the path to nacl', os.environ.get("NACLPATH", 0)),
('nacl_arch', 'The architecture for Nacl build (can be i686 or x86_64', 'i686'),
]
def get_flags():
return [
('nedmalloc', 'no'),
('tools', 'no'),
]
def configure(env):
env.Append(CPPPATH=['#platform/nacl'])
env['OBJSUFFIX'] = ".nacl.${nacl_arch}.o"
env['LIBSUFFIX'] = ".nacl.${nacl_arch}.a"
env['PROGSUFFIX'] = ".${nacl_arch}.nexe"
env['ENV']['PATH'] = env['ENV']['PATH']+":"+env['NACLPATH']+"/toolchain/linux_x86_newlib/bin"
env['CC'] = '${nacl_arch}-nacl-gcc'
env['CXX'] = '${nacl_arch}-nacl-g++'
env['AR'] = '${nacl_arch}-nacl-ar'
env.Append(CCFLAGS=['-fexceptions', '-Wno-long-long', '-pthread', '-DXP_UNIX'])
env.Append(CPPPATH=env['NACLPATH'])
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer', '-ffunction-sections', '-fdata-sections', '-fno-default-inline'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g', '-O0', '-Wall','-DDEBUG_ENABLED'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
env.Append(CCFLAGS=['-DNACL_ENABLED', '-DGLES2_ENABLED'])
env.Append(LIBFLAGS=['m32'])
env.Append(LIBS=env.Split('ppapi ppapi_cpp pthread srpc ppapi_gles22'))
import methods
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )