godot/platform/x11/os_x11.h

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/*************************************************************************/
/* os_x11.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_X11_H
#define OS_X11_H
#include "os/input.h"
#include "drivers/unix/os_unix.h"
#include "context_gl_x11.h"
#include "servers/visual_server.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics_server.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/audio/sample_manager_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "drivers/rtaudio/audio_driver_rtaudio.h"
#include "drivers/alsa/audio_driver_alsa.h"
#include "drivers/pulseaudio/audio_driver_pulseaudio.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <X11/Xcursor/Xcursor.h>
// Hints for X11 fullscreen
typedef struct {
unsigned long flags;
unsigned long functions;
unsigned long decorations;
long inputMode;
unsigned long status;
} Hints;
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#undef CursorShape
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_X11 : public OS_Unix {
Atom wm_delete;
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
ContextGL_X11 *context_gl;
#endif
Rasterizer *rasterizer;
VisualServer *visual_server;
VideoMode current_videomode;
List<String> args;
Window x11_window;
MainLoop *main_loop;
::Display* x11_display;
char *xmbstring;
int xmblen;
unsigned long last_timestamp;
::Time last_keyrelease_time;
::XIC xic;
::XIM xim;
::XIMStyle xim_style;
Point2i last_mouse_pos;
bool last_mouse_pos_valid;
Point2i last_click_pos;
uint64_t last_click_ms;
unsigned int event_id;
uint32_t last_button_state;
PhysicsServer *physics_server;
unsigned int get_mouse_button_state(unsigned int p_x11_state);
InputModifierState get_key_modifier_state(unsigned int p_x11_state);
Physics2DServer *physics_2d_server;
MouseMode mouse_mode;
Point2i center;
void handle_key_event(XKeyEvent *p_event,bool p_echo=false);
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void process_xevents();
virtual void delete_main_loop();
IP_Unix *ip_unix;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
bool force_quit;
bool minimized;
int dpad_last[2];
const char *cursor_theme;
int cursor_size;
Cursor cursors[CURSOR_MAX];
Cursor null_cursor;
CursorShape current_cursor;
InputDefault *input;
#ifdef RTAUDIO_ENABLED
AudioDriverRtAudio driver_rtaudio;
#endif
#ifdef ALSA_ENABLED
AudioDriverALSA driver_alsa;
#endif
#ifdef PULSEAUDIO_ENABLED
AudioDriverPulseAudio driver_pulseaudio;
#endif
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enum {
JOYSTICKS_MAX = 8,
MAX_JOY_AXIS = 32768, // I've no idea
};
struct Joystick {
int fd;
int last_axis[JOY_AXIS_MAX];
Joystick() {
fd = -1;
for (int i=0; i<JOY_AXIS_MAX; i++) {
last_axis[i] = 0;
};
};
};
Atom net_wm_icon;
int joystick_count;
Joystick joysticks[JOYSTICKS_MAX];
#ifdef EXPERIMENTAL_WM_API
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struct {
Point2i position;
Size2i size;
} window_data;
void set_wm_border(bool p_enabled);
void set_wm_fullscreen(bool p_enabled);
#endif
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protected:
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char * get_audio_driver_name(int p_driver) const;
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virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void finalize();
virtual void set_main_loop( MainLoop * p_main_loop );
void probe_joystick(int p_id = -1);
void process_joysticks();
void close_joystick(int p_id = -1);
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public:
virtual String get_name();
virtual void set_cursor_shape(CursorShape p_shape);
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
virtual void warp_mouse_pos(const Point2& p_to);
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virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
virtual void set_icon(const Image& p_icon);
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_clipboard(const String& p_text);
virtual String get_clipboard() const;
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();
virtual String get_system_dir(SystemDir p_dir) const;
virtual Error shell_open(String p_uri);
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
#ifdef EXPERIMENTAL_WM_API
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virtual int get_screen_count() const;
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virtual int get_screen() const;
virtual void set_screen(int p_screen);
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virtual Point2 get_screen_position(int p_screen=0) const;
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virtual Size2 get_screen_size(int p_screen=0) const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2& p_position);
virtual Size2 get_window_size() const;
virtual void set_window_size(const Size2 p_size);
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virtual void set_fullscreen(bool p_enabled);
virtual bool is_fullscreen() const;
#endif
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virtual void move_window_to_foreground();
void run();
OS_X11();
};
#endif