godot/tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl

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#[vertex]
#version 450
#VERSION_DEFINES
#include "_included.glsl"
layout(location = 0) out vec2 uv_interp;
void main() {
uv_interp = vec2(0, 1);
}
#[fragment]
#version 450
#VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
void main() {
uv_interp = vec2(1, 0);
}