godot/modules/gltf/doc_classes/EditorSceneFormatImporterBl...

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

16 lines
1.1 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneFormatImporterBlend" inherits="EditorSceneFormatImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Importer for Blender's [code].blend[/code] scene file format.
</brief_description>
<description>
Imports Blender scenes in the [code].blend[/code] file format through the glTF 2.0 3D import pipeline. This importer requires Blender to be installed by the user, so that it can be used to export the scene as glTF 2.0.
The location of the Blender binary is set via the [code]filesystem/import/blender/blender3_path[/code] editor setting.
This importer is only used if [member ProjectSettings.filesystem/import/blender/enabled] is enabled, otherwise [code].blend[/code] files present in the project folder are not imported.
Blend import requires Blender 3.0.
Internally, the EditorSceneFormatImporterBlend uses the Blender glTF "Use Original" mode to reference external textures.
</description>
<tutorials>
</tutorials>
</class>