godot/doc/classes/Translation.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Translation" inherits="Resource" version="3.2">
<brief_description>
Language Translation.
</brief_description>
<description>
Translations are resources that can be loaded and unloaded on demand. They map a string to another string.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.2/tutorials/i18n/internationalizing_games.html</link>
<link>https://docs.godotengine.org/en/3.2/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="add_message">
<return type="void">
</return>
<argument index="0" name="src_message" type="String">
</argument>
<argument index="1" name="xlated_message" type="String">
</argument>
<description>
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Adds a message if nonexistent, followed by its translation.
</description>
</method>
<method name="erase_message">
<return type="void">
</return>
<argument index="0" name="src_message" type="String">
</argument>
<description>
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Erases a message.
</description>
</method>
<method name="get_message" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="src_message" type="String">
</argument>
<description>
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Returns a message's translation.
</description>
</method>
<method name="get_message_count" qualifiers="const">
<return type="int">
</return>
<description>
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Returns the number of existing messages.
</description>
</method>
<method name="get_message_list" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
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Returns all the messages (keys).
</description>
</method>
</methods>
<members>
<member name="locale" type="String" setter="set_locale" getter="get_locale" default="&quot;en&quot;">
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The locale of the translation.
</member>
</members>
<constants>
</constants>
</class>