godot/platform/x11/vulkan_context_x11.cpp

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#include "vulkan_context_x11.h"
#include <vulkan/vulkan_xlib.h>
const char *VulkanContextX11::_get_platform_surface_extension() const {
return VK_KHR_XLIB_SURFACE_EXTENSION_NAME;
}
int VulkanContextX11::window_create(::Window p_window, Display *p_display, int p_width, int p_height) {
VkXlibSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = NULL;
createInfo.flags = 0;
createInfo.dpy = p_display;
createInfo.window = p_window;
VkSurfaceKHR surface;
VkResult err = vkCreateXlibSurfaceKHR(_get_instance(), &createInfo, NULL, &surface);
ERR_FAIL_COND_V(err, -1);
return _window_create(surface, p_width, p_height);
}
VulkanContextX11::VulkanContextX11() {
}