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/**************************************************************************/
/* openxr_action_set.h */
/**************************************************************************/
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/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# ifndef OPENXR_ACTION_SET_H
# define OPENXR_ACTION_SET_H
# include "openxr_action.h"
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# include "core/io/resource.h"
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class OpenXRActionSet : public Resource {
GDCLASS ( OpenXRActionSet , Resource ) ;
private :
String localized_name ;
int priority = 0 ;
Array actions ;
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void clear_actions ( ) ;
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protected :
static void _bind_methods ( ) ;
public :
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static Ref < OpenXRActionSet > new_action_set ( const char * p_name , const char * p_localized_name , const int p_priority = 0 ) ; // Helper function for adding and setting up an action set
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void set_localized_name ( const String p_localized_name ) ; // Set the localized name of this action set
String get_localized_name ( ) const ; // Get the localized name of this action set
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void set_priority ( const int p_priority ) ; // Set the priority of this action set
int get_priority ( ) const ; // Get the priority of this action set
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int get_action_count ( ) const ; // Retrieve the number of actions in our action set
void set_actions ( Array p_actions ) ; // Set our actions using an array of actions (for loading a resource)
Array get_actions ( ) const ; // Get our actions as an array (for saving a resource)
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Ref < OpenXRAction > get_action ( const String p_name ) const ; // Retrieve an action by name
void add_action ( Ref < OpenXRAction > p_action ) ; // Add a new action to our action set
void remove_action ( Ref < OpenXRAction > p_action ) ; // remove a action from our action set
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Ref < OpenXRAction > add_new_action ( const char * p_name , const char * p_localized_name , const OpenXRAction : : ActionType p_action_type , const char * p_toplevel_paths ) ; // Helper function for adding and setting up an action
// TODO add validation to display in the interface that checks if we have duplicate action names within our action set
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~ OpenXRActionSet ( ) ;
} ;
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# endif // OPENXR_ACTION_SET_H