godot/doc/classes/ResourceLoader.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceLoader" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Resource Loader.
</brief_description>
<description>
Resource Loader. This is a static object accessible as [ResourceLoader]. GDScript has a simplified load() function, though.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_dependencies">
<return type="PoolStringArray">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
</description>
</method>
<method name="get_recognized_extensions_for_type">
<return type="PoolStringArray">
</return>
<argument index="0" name="type" type="String">
</argument>
<description>
Return the list of recognized extensions for a resource type.
</description>
</method>
<method name="has">
<return type="bool">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
</description>
</method>
<method name="load">
<return type="Resource">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="type_hint" type="String" default="&quot;&quot;">
</argument>
<argument index="2" name="p_no_cache" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="load_interactive">
<return type="ResourceInteractiveLoader">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="type_hint" type="String" default="&quot;&quot;">
</argument>
<description>
Load a resource interactively, the returned object allows to load with high granularity.
</description>
</method>
<method name="set_abort_on_missing_resources">
<return type="void">
</return>
<argument index="0" name="abort" type="bool">
</argument>
<description>
Change the behavior on missing sub-resources. Default is to abort load.
</description>
</method>
</methods>
<constants>
</constants>
</class>