godot/doc/classes/ResourceSaver.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceSaver" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Resource Saving Interface.
</brief_description>
<description>
Resource Saving Interface. This interface is used for saving resources to disk.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_recognized_extensions">
<return type="PoolStringArray">
</return>
<argument index="0" name="type" type="Resource">
</argument>
<description>
Return the list of extensions available for saving a resource of a given type.
</description>
</method>
<method name="save">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="resource" type="Resource">
</argument>
<argument index="2" name="flags" type="int" default="0">
</argument>
<description>
Save a resource to disk, to a given path.
</description>
</method>
</methods>
<constants>
<constant name="FLAG_RELATIVE_PATHS" value="1">
</constant>
<constant name="FLAG_BUNDLE_RESOURCES" value="2">
</constant>
<constant name="FLAG_CHANGE_PATH" value="4">
</constant>
<constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8">
</constant>
<constant name="FLAG_SAVE_BIG_ENDIAN" value="16">
</constant>
<constant name="FLAG_COMPRESS" value="32">
</constant>
</constants>
</class>