660 lines
26 KiB
XML
660 lines
26 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="24" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
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<ext_resource path="res://robot_demo.*" type="Texture"></ext_resource>
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<ext_resource path="res://player.*" type="Script"></ext_resource>
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<ext_resource path="res://sound_shoot.*" type="Sample"></ext_resource>
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<ext_resource path="res://sound_coin.*" type="Sample"></ext_resource>
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<ext_resource path="res://osb_right.*" type="Texture"></ext_resource>
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<ext_resource path="res://sound_jump.*" type="Sample"></ext_resource>
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<ext_resource path="res://osb_left.*" type="Texture"></ext_resource>
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<ext_resource path="res://bullet.*" type="Texture"></ext_resource>
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<ext_resource path="res://osb_jump.*" type="Texture"></ext_resource>
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<ext_resource path="res://osb_fire.*" type="Texture"></ext_resource>
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<resource type="RayShape2D" path="local://1">
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<real name="custom_solver_bias"> 0.5 </real>
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<real name="length"> 20 </real>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://2">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="3"> -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 </vector2_array>
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</resource>
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<resource type="Animation" path="local://3">
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<string name="resource/name"> "idle" </string>
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<real name="length"> 7 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="8"> 1, 1, 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="8" shared="false">
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<int> 16 </int>
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<int> 17 </int>
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<int> 18 </int>
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<int> 16 </int>
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<int> 19 </int>
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<int> 20 </int>
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<int> 19 </int>
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<int> 16 </int>
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</array>
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<string> "times" </string>
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<real_array len="8"> 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://4">
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<string name="resource/name"> "jumping" </string>
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<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="3"> 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="3" shared="false">
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<int> 23 </int>
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<int> 24 </int>
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<int> 23 </int>
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</array>
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<string> "times" </string>
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<real_array len="3"> 0, 0.25, 0.5 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://5">
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<string name="resource/name"> "run" </string>
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<real name="length"> 1.25 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="6" shared="false">
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<int> 0 </int>
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<int> 1 </int>
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<int> 2 </int>
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<int> 3 </int>
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<int> 4 </int>
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<int> 0 </int>
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</array>
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<string> "times" </string>
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<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://6">
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<string name="resource/name"> "falling_weapon" </string>
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<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<int> 26 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://7">
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<string name="resource/name"> "falling" </string>
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<real name="length"> 0.01 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<int> 21 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://8">
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<string name="resource/name"> "run_weapon" </string>
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<real name="length"> 1.25 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="6" shared="false">
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<int> 5 </int>
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<int> 6 </int>
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<int> 7 </int>
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<int> 8 </int>
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<int> 9 </int>
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<int> 5 </int>
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</array>
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<string> "times" </string>
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<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://9">
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<string name="resource/name"> "run_gun_fire" </string>
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<real name="length"> 1.25 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="6" shared="false">
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<int> 10 </int>
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<int> 11 </int>
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<int> 12 </int>
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<int> 13 </int>
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<int> 14 </int>
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<int> 5 </int>
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</array>
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<string> "times" </string>
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<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://10">
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<string name="resource/name"> "jumping_weapon" </string>
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<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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|
<int> 26 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://11">
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<string name="resource/name"> "crouch" </string>
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<real name="length"> 0.01 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<int> 22 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://12">
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<string name="resource/name"> "idle_weapon" </string>
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<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<int> 25 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="SampleLibrary" path="local://13">
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<dictionary name="samples/jump" shared="false">
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<string> "db" </string>
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<real> 0 </real>
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<string> "pitch" </string>
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<real> 1 </real>
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<string> "sample" </string>
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<resource resource_type="Sample" path="res://sound_jump.*"> </resource>
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</dictionary>
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<dictionary name="samples/shoot" shared="false">
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<string> "db" </string>
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<real> 0 </real>
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<string> "pitch" </string>
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<real> 1 </real>
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<string> "sample" </string>
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<resource resource_type="Sample" path="res://sound_shoot.*"> </resource>
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</dictionary>
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<dictionary name="samples/coin" shared="false">
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<string> "db" </string>
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<real> 0 </real>
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<string> "pitch" </string>
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<real> 1 </real>
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<string> "sample" </string>
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<resource resource_type="Sample" path="res://sound_coin.*"> </resource>
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</dictionary>
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</resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "names" </string>
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<string_array len="167">
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<string> "player" </string>
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<string> "RigidBody2D" </string>
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<string> "visibility/visible" </string>
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<string> "visibility/opacity" </string>
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<string> "visibility/self_opacity" </string>
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<string> "visibility/on_top" </string>
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<string> "transform/pos" </string>
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<string> "transform/rot" </string>
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<string> "transform/scale" </string>
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<string> "shape_count" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/0/trigger" </string>
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<string> "shapes/1/shape" </string>
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<string> "shapes/1/transform" </string>
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<string> "shapes/1/trigger" </string>
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<string> "mode" </string>
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<string> "mass" </string>
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<string> "friction" </string>
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<string> "bounce" </string>
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<string> "custom_integrator" </string>
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<string> "continuous_cd" </string>
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<string> "contacts_reported" </string>
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<string> "contact_monitor" </string>
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<string> "active" </string>
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<string> "can_sleep" </string>
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<string> "velocity/linear" </string>
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<string> "velocity/angular" </string>
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<string> "script/script" </string>
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<string> "__meta__" </string>
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<string> "sprite" </string>
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<string> "Sprite" </string>
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<string> "texture" </string>
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<string> "centered" </string>
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<string> "offset" </string>
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<string> "flip_h" </string>
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<string> "flip_v" </string>
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<string> "vframes" </string>
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<string> "hframes" </string>
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<string> "frame" </string>
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<string> "modulate" </string>
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<string> "region" </string>
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<string> "region_rect" </string>
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<string> "smoke" </string>
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<string> "Particles2D" </string>
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<string> "visibility/blend_mode" </string>
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<string> "config/amount" </string>
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<string> "config/lifetime" </string>
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<string> "config/time_scale" </string>
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<string> "config/preprocess" </string>
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<string> "config/emit_timeout" </string>
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<string> "config/emitting" </string>
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<string> "config/offset" </string>
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<string> "config/half_extents" </string>
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<string> "config/local_space" </string>
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<string> "config/explosiveness" </string>
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<string> "config/texture" </string>
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<string> "params/direction" </string>
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<string> "params/spread" </string>
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<string> "params/linear_velocity" </string>
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<string> "params/spin_velocity" </string>
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<string> "params/orbit_velocity" </string>
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<string> "params/gravity_direction" </string>
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<string> "params/gravity_strength" </string>
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<string> "params/radial_accel" </string>
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<string> "params/tangential_accel" </string>
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<string> "params/damping" </string>
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<string> "params/initial_size" </string>
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<string> "params/final_size" </string>
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<string> "params/hue_variation" </string>
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<string> "randomness/direction" </string>
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<string> "randomness/spread" </string>
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<string> "randomness/linear_velocity" </string>
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||
|
<string> "randomness/spin_velocity" </string>
|
||
|
<string> "randomness/orbit_velocity" </string>
|
||
|
<string> "randomness/gravity_direction" </string>
|
||
|
<string> "randomness/gravity_strength" </string>
|
||
|
<string> "randomness/radial_accel" </string>
|
||
|
<string> "randomness/tangential_accel" </string>
|
||
|
<string> "randomness/damping" </string>
|
||
|
<string> "randomness/initial_size" </string>
|
||
|
<string> "randomness/final_size" </string>
|
||
|
<string> "randomness/hue_variation" </string>
|
||
|
<string> "color_phases/count" </string>
|
||
|
<string> "phase_0/pos" </string>
|
||
|
<string> "phase_0/color" </string>
|
||
|
<string> "phase_1/pos" </string>
|
||
|
<string> "phase_1/color" </string>
|
||
|
<string> "phase_2/pos" </string>
|
||
|
<string> "phase_2/color" </string>
|
||
|
<string> "phase_3/pos" </string>
|
||
|
<string> "phase_3/color" </string>
|
||
|
<string> "emission_points" </string>
|
||
|
<string> "anim" </string>
|
||
|
<string> "AnimationPlayer" </string>
|
||
|
<string> "playback/process_mode" </string>
|
||
|
<string> "playback/default_blend_time" </string>
|
||
|
<string> "root/root" </string>
|
||
|
<string> "anims/idle" </string>
|
||
|
<string> "anims/jumping" </string>
|
||
|
<string> "anims/run" </string>
|
||
|
<string> "anims/falling_weapon" </string>
|
||
|
<string> "anims/falling" </string>
|
||
|
<string> "anims/run_weapon" </string>
|
||
|
<string> "anims/standing_weapon_ready" </string>
|
||
|
<string> "anims/jumping_weapon" </string>
|
||
|
<string> "anims/crouch" </string>
|
||
|
<string> "anims/idle_weapon" </string>
|
||
|
<string> "playback/active" </string>
|
||
|
<string> "playback/speed" </string>
|
||
|
<string> "blend_times" </string>
|
||
|
<string> "autoplay" </string>
|
||
|
<string> "camera" </string>
|
||
|
<string> "Camera2D" </string>
|
||
|
<string> "current" </string>
|
||
|
<string> "smoothing" </string>
|
||
|
<string> "zoom" </string>
|
||
|
<string> "limit/left" </string>
|
||
|
<string> "limit/top" </string>
|
||
|
<string> "limit/right" </string>
|
||
|
<string> "limit/bottom" </string>
|
||
|
<string> "drag_margin/h_enabled" </string>
|
||
|
<string> "drag_margin/v_enabled" </string>
|
||
|
<string> "drag_margin/left" </string>
|
||
|
<string> "drag_margin/top" </string>
|
||
|
<string> "drag_margin/right" </string>
|
||
|
<string> "drag_margin/bottom" </string>
|
||
|
<string> "bullet_shoot" </string>
|
||
|
<string> "Position2D" </string>
|
||
|
<string> "CollisionShape2D" </string>
|
||
|
<string> "shape" </string>
|
||
|
<string> "trigger" </string>
|
||
|
<string> "sound" </string>
|
||
|
<string> "SamplePlayer" </string>
|
||
|
<string> "config/voices" </string>
|
||
|
<string> "config/samples" </string>
|
||
|
<string> "default/volume_db" </string>
|
||
|
<string> "default/pitch_scale" </string>
|
||
|
<string> "default/pan" </string>
|
||
|
<string> "default/depth" </string>
|
||
|
<string> "default/height" </string>
|
||
|
<string> "default/filter/type" </string>
|
||
|
<string> "default/filter/cutoff" </string>
|
||
|
<string> "default/filter/resonance" </string>
|
||
|
<string> "default/filter/gain" </string>
|
||
|
<string> "default/reverb_room" </string>
|
||
|
<string> "default/reverb_send" </string>
|
||
|
<string> "default/chorus_send" </string>
|
||
|
<string> "CollisionPolygon2D" </string>
|
||
|
<string> "build_mode" </string>
|
||
|
<string> "polygon" </string>
|
||
|
<string> "ui" </string>
|
||
|
<string> "CanvasLayer" </string>
|
||
|
<string> "layer" </string>
|
||
|
<string> "rotation" </string>
|
||
|
<string> "scale" </string>
|
||
|
<string> "left" </string>
|
||
|
<string> "TouchScreenButton" </string>
|
||
|
<string> "normal" </string>
|
||
|
<string> "pressed" </string>
|
||
|
<string> "bitmask" </string>
|
||
|
<string> "passby_press" </string>
|
||
|
<string> "action" </string>
|
||
|
<string> "visibility_mode" </string>
|
||
|
<string> "right" </string>
|
||
|
<string> "jump" </string>
|
||
|
<string> "fire" </string>
|
||
|
</string_array>
|
||
|
<string> "version" </string>
|
||
|
<int> 1 </int>
|
||
|
<string> "conn_count" </string>
|
||
|
<int> 0 </int>
|
||
|
<string> "node_count" </string>
|
||
|
<int> 14 </int>
|
||
|
<string> "variants" </string>
|
||
|
<array len="71" shared="false">
|
||
|
<bool> True </bool>
|
||
|
<real> 1 </real>
|
||
|
<vector2> 0, 0 </vector2>
|
||
|
<real> 0 </real>
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||
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<vector2> 1, 1 </vector2>
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<int> 2 </int>
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||
|
<resource resource_type="Shape2D" path="local://1"> </resource>
|
||
|
<matrix32> 1, -0, 0, 1.76469, 0.291992, -12.1587 </matrix32>
|
||
|
<bool> False </bool>
|
||
|
<resource resource_type="Shape2D" path="local://2"> </resource>
|
||
|
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
|
||
|
<real> 3 </real>
|
||
|
<int> 3 </int>
|
||
|
<resource resource_type="Script" path="res://player.*"> </resource>
|
||
|
<dictionary shared="false">
|
||
|
<string> "__editor_plugin_states__" </string>
|
||
|
<dictionary shared="false">
|
||
|
<string> "Script" </string>
|
||
|
<dictionary shared="false">
|
||
|
<string> "current" </string>
|
||
|
<int> 0 </int>
|
||
|
<string> "sources" </string>
|
||
|
<array len="1" shared="false">
|
||
|
<string> "res://player.gd" </string>
|
||
|
</array>
|
||
|
</dictionary>
|
||
|
<string> "2D" </string>
|
||
|
<dictionary shared="false">
|
||
|
<string> "pixel_snap" </string>
|
||
|
<bool> False </bool>
|
||
|
<string> "zoom" </string>
|
||
|
<real> 2.272073 </real>
|
||
|
<string> "ofs" </string>
|
||
|
<vector2> -125.17, -137.776 </vector2>
|
||
|
</dictionary>
|
||
|
<string> "3D" </string>
|
||
|
<dictionary shared="false">
|
||
|
<string> "zfar" </string>
|
||
|
<real> 500 </real>
|
||
|
<string> "fov" </string>
|
||
|
<real> 45 </real>
|
||
|
<string> "viewports" </string>
|
||
|
<array len="4" shared="false">
|
||
|
<dictionary shared="false">
|
||
|
<string> "distance" </string>
|
||
|
<real> 4 </real>
|
||
|
<string> "x_rot" </string>
|
||
|
<real> 0 </real>
|
||
|
<string> "y_rot" </string>
|
||
|
<real> 0 </real>
|
||
|
<string> "use_orthogonal" </string>
|
||
|
<bool> False </bool>
|
||
|
<string> "use_environment" </string>
|
||
|
<bool> False </bool>
|
||
|
<string> "pos" </string>
|
||
|
<vector3> 0, 0, 0 </vector3>
|
||
|
</dictionary>
|
||
|
<dictionary shared="false">
|
||
|
<string> "distance" </string>
|
||
|
<real> 4 </real>
|
||
|
<string> "x_rot" </string>
|
||
|
<real> 0 </real>
|
||
|
<string> "y_rot" </string>
|
||
|
<real> 0 </real>
|
||
|
<string> "use_orthogonal" </string>
|
||
|
<bool> False </bool>
|
||
|
<string> "use_environment" </string>
|
||
|
<bool> False </bool>
|
||
|
<string> "pos" </string>
|
||
|
<vector3> 0, 0, 0 </vector3>
|
||
|
</dictionary>
|
||
|
<dictionary shared="false">
|
||
|
<string> "distance" </string>
|
||
|
<real> 4 </real>
|
||
|
<string> "x_rot" </string>
|
||
|
<real> 0 </real>
|
||
|
<string> "y_rot" </string>
|
||
|
<real> 0 </real>
|
||
|
<string> "use_orthogonal" </string>
|
||
|
<bool> False </bool>
|
||
|
<string> "use_environment" </string>
|
||
|
<bool> False </bool>
|
||
|
<string> "pos" </string>
|
||
|
<vector3> 0, 0, 0 </vector3>
|
||
|
</dictionary>
|
||
|
<dictionary shared="false">
|
||
|
<string> "distance" </string>
|
||
|
<real> 4 </real>
|
||
|
<string> "x_rot" </string>
|
||
|
<real> 0 </real>
|
||
|
<string> "y_rot" </string>
|
||
|
<real> 0 </real>
|
||
|
<string> "use_orthogonal" </string>
|
||
|
<bool> False </bool>
|
||
|
<string> "use_environment" </string>
|
||
|
<bool> False </bool>
|
||
|
<string> "pos" </string>
|
||
|
<vector3> 0, 0, 0 </vector3>
|
||
|
</dictionary>
|
||
|
</array>
|
||
|
<string> "viewport_mode" </string>
|
||
|
<int> 1 </int>
|
||
|
<string> "default_light" </string>
|
||
|
<bool> True </bool>
|
||
|
<string> "show_grid" </string>
|
||
|
<bool> True </bool>
|
||
|
<string> "show_origin" </string>
|
||
|
<bool> True </bool>
|
||
|
<string> "znear" </string>
|
||
|
<real> 0.1 </real>
|
||
|
</dictionary>
|
||
|
</dictionary>
|
||
|
<string> "__editor_run_settings__" </string>
|
||
|
<dictionary shared="false">
|
||
|
<string> "custom_args" </string>
|
||
|
<string> "-l $scene" </string>
|
||
|
<string> "run_mode" </string>
|
||
|
<int> 0 </int>
|
||
|
</dictionary>
|
||
|
<string> "__editor_plugin_screen__" </string>
|
||
|
<string> "2D" </string>
|
||
|
</dictionary>
|
||
|
<resource resource_type="Texture" path="res://robot_demo.*"> </resource>
|
||
|
<int> 16 </int>
|
||
|
<int> 1 </int>
|
||
|
<color> 1, 1, 1, 1 </color>
|
||
|
<rect2> 0, 0, 0, 0 </rect2>
|
||
|
<real> 0.363636 </real>
|
||
|
<vector2> 20.7312, 3.21187 </vector2>
|
||
|
<real> 83.450417 </real>
|
||
|
<int> 4 </int>
|
||
|
<real> 0.3 </real>
|
||
|
<real> 0.1 </real>
|
||
|
<resource resource_type="Texture" path="res://bullet.*"> </resource>
|
||
|
<real> 180 </real>
|
||
|
<real> 20 </real>
|
||
|
<real> 9.8 </real>
|
||
|
<real> 2 </real>
|
||
|
<color> 0, 0, 0, 0.0442478 </color>
|
||
|
<color> 1, 0, 0, 1 </color>
|
||
|
<color> 0, 0, 0, 1 </color>
|
||
|
<vector2_array len="0"> </vector2_array>
|
||
|
<node_path> ".." </node_path>
|
||
|
<resource resource_type="Animation" path="local://3"> </resource>
|
||
|
<resource resource_type="Animation" path="local://4"> </resource>
|
||
|
<resource resource_type="Animation" path="local://5"> </resource>
|
||
|
<resource resource_type="Animation" path="local://6"> </resource>
|
||
|
<resource resource_type="Animation" path="local://7"> </resource>
|
||
|
<resource resource_type="Animation" path="local://8"> </resource>
|
||
|
<resource resource_type="Animation" path="local://9"> </resource>
|
||
|
<resource resource_type="Animation" path="local://10"> </resource>
|
||
|
<resource resource_type="Animation" path="local://11"> </resource>
|
||
|
<resource resource_type="Animation" path="local://12"> </resource>
|
||
|
<array len="0" shared="false">
|
||
|
</array>
|
||
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<string> "" </string>
|
||
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<int> 0 </int>
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||
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<int> 10000000 </int>
|
||
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<real> 0.2 </real>
|
||
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<vector2> 31.2428, 4.08784 </vector2>
|
||
|
<vector2> 0.291992, -12.1587 </vector2>
|
||
|
<vector2> 1, 1.76469 </vector2>
|
||
|
<resource resource_type="SampleLibrary" path="local://13"> </resource>
|
||
|
<nil> </nil>
|
||
|
<vector2_array len="3"> -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 </vector2_array>
|
||
|
<vector2> 27.7593, 360.87 </vector2>
|
||
|
<vector2> 1.49157, 1.46265 </vector2>
|
||
|
<resource resource_type="Texture" path="res://osb_left.*"> </resource>
|
||
|
<resource name=""></resource> <string> "move_left" </string>
|
||
|
<vector2> 121.542, 361.415 </vector2>
|
||
|
<resource resource_type="Texture" path="res://osb_right.*"> </resource>
|
||
|
<string> "move_right" </string>
|
||
|
<vector2> 666.224, 359.02 </vector2>
|
||
|
<resource resource_type="Texture" path="res://osb_jump.*"> </resource>
|
||
|
<string> "jump" </string>
|
||
|
<vector2> 668.073, 262.788 </vector2>
|
||
|
<resource resource_type="Texture" path="res://osb_fire.*"> </resource>
|
||
|
<string> "shoot" </string>
|
||
|
</array>
|
||
|
<string> "nodes" </string>
|
||
|
<int_array len="566"> -1, -1, 1, 0, -1, 28, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 9, 14, 10, 15, 8, 16, 5, 17, 11, 18, 3, 19, 3, 20, 0, 21, 8, 22, 12, 23, 8, 24, 0, 25, 0, 26, 2, 27, 3, 28, 13, 29, 14, 0, 0, 0, 31, 30, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 32, 15, 33, 0, 34, 2, 35, 8, 36, 8, 37, 5, 38, 16, 39, 17, 40, 18, 41, 8, 42, 19, 0, 1, 0, 44, 43, -1, 55, 2, 0, 3, 1, 4, 20, 5, 0, 45, 17, 6, 21, 7, 22, 8, 4, 46, 23, 47, 24, 48, 1, 49, 3, 50, 24, 51, 8, 52, 2, 53, 2, 54, 8, 55, 25, 56, 26, 57, 3, 58, 27, 59, 28, 60, 1, 61, 3, 62, 3, 63, 29, 64, 3, 65, 3, 66, 3, 67, 30, 68, 30, 69, 3, 70, 3, 71, 3, 72, 3, 73, 30, 74, 3, 75, 3, 76, 3, 77, 3, 78, 3, 79, 3, 80, 3, 81, 3, 82, 3, 83, 5, 84, 3, 85, 18, 86, 1, 87, 31, 88, 1, 89, 32, 90, 1, 91, 33, 92, 34, 0, 0, 0, 94, 93, -1, 17, 95, 17, 96, 3, 97, 35, 98, 36, 99, 37, 100, 38, 101, 39, 102, 40, 103, 41, 104, 42, 105, 43, 106, 44, 107, 45, 108, 0, 109, 30, 110, 46, 111, 47, 0, 0, 0, 113, 112, -1, 21, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 33, 0, 114, 0, 115, 3, 116, 4, 117, 48, 118, 48, 119, 49, 120, 49, 121, 0, 122, 0, 123, 50, 124, 50, 125, 50, 126, 50, 0, 0, 0, 128, 127, -1, 7, 2, 0, 3, 1, 4, 1, 5, 0, 6, 51, 7, 3, 8, 4, 0, 0, 0, 129, 129, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 52, 7, 3, 8, 53, 130, 6, 131, 8, 0, 0, 0, 133, 132, -1, 14, 134, 12, 135, 54, 136, 3, 137, 1, 138, 3, 139, 3, 140, 3, 141, 55, 142, 55, 143, 55, 144, 55, 145, 5, 146, 3, 147, 3, 0, 0, 0, 148, 148, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 149, 48, 150, 56, 0, 0, 0, 152, 151, -1, 4, 153, 48, 34, 2, 154, 3, 155, 4, 0, 9, 0, 157, 156, -1, 13, 2, 0, 3, 1, 4, 1, 5, 0, 6, 57, 7, 3, 8, 58, 158, 59, 159, 60, 160, 60, 161, 0, 162, 61, 163, 17, 0, 9, 0, 157, 164, -1, 13, 2, 0, 3, 1, 4, 1, 5, 0, 6, 62, 7, 3, 8, 58, 158, 63, 159, 60, 160, 60, 161, 0, 162, 64, 163, 17, 0, 9, 0, 157, 165, -1, 13, 2, 0, 3, 1, 4, 1, 5, 0, 6, 65, 7, 3, 8, 58, 158, 66, 159, 60, 160, 60, 161, 8, 162, 67, 163, 17, 0, 9, 0, 157, 166, -1, 13, 2, 0, 3, 1, 4, 1, 5, 0, 6, 68, 7, 3, 8, 58, 158, 69, 159, 60, 160, 60, 161, 8, 162, 70, 163, 17, 0 </int_array>
|
||
|
<string> "conns" </string>
|
||
|
<int_array len="0"> </int_array>
|
||
|
</dictionary>
|
||
|
|
||
|
</main_resource>
|
||
|
</resource_file>
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