godot/thirdparty/msdfgen/core/save-tiff.h

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#pragma once
#include "BitmapRef.hpp"
namespace msdfgen {
/// Saves the bitmap as an uncompressed floating-point TIFF file.
bool saveTiff(const BitmapConstRef<float, 1> &bitmap, const char *filename);
bool saveTiff(const BitmapConstRef<float, 3> &bitmap, const char *filename);
bool saveTiff(const BitmapConstRef<float, 4> &bitmap, const char *filename);
}