godot/platform/haiku/os_haiku.cpp

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#include "os_haiku.h"
OS_Haiku::OS_Haiku() {
};
void OS_Haiku::run() {
}
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String OS_Haiku::get_name() {
return "Haiku";
}
void OS_Haiku::delete_main_loop() {
}
int OS_Haiku::get_video_driver_count() const {
}
const char* OS_Haiku::get_video_driver_name(int p_driver) const {
}
OS::VideoMode OS_Haiku::get_default_video_mode() const {
}
void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver) {
}
void OS_Haiku::finalize() {
}
void OS_Haiku::set_main_loop(MainLoop* p_main_loop) {
}
MainLoop* OS_Haiku::get_main_loop() const {
}
bool OS_Haiku::can_draw() const {
}
Point2 OS_Haiku::get_mouse_pos() const {
}
int OS_Haiku::get_mouse_button_state() const {
}
void OS_Haiku::set_cursor_shape(CursorShape p_shape) {
}
void OS_Haiku::set_window_title(const String& p_title) {
}
Size2 OS_Haiku::get_window_size() const {
}
void OS_Haiku::set_video_mode(const VideoMode& p_video_mode, int p_screen) {
}
OS::VideoMode OS_Haiku::get_video_mode(int p_screen) const {
}
void OS_Haiku::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
}
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String OS_Haiku::get_executable_path() const {
return OS::get_executable_path();
}