2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* sound_player_2d.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
2015-04-18 17:38:54 +00:00
|
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
2014-02-10 01:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
#ifndef SOUND_PLAYER_2D_H
|
|
|
|
#define SOUND_PLAYER_2D_H
|
|
|
|
|
|
|
|
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
#include "scene/resources/sample_library.h"
|
|
|
|
#include "servers/spatial_sound_2d_server.h"
|
|
|
|
#include "scene/main/viewport.h"
|
|
|
|
|
|
|
|
class SoundPlayer2D : public Node2D {
|
|
|
|
|
|
|
|
OBJ_TYPE(SoundPlayer2D,Node2D);
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
|
|
enum Param {
|
|
|
|
|
|
|
|
PARAM_VOLUME_DB=SpatialSound2DServer::SOURCE_PARAM_VOLUME_DB,
|
|
|
|
PARAM_PITCH_SCALE=SpatialSound2DServer::SOURCE_PARAM_PITCH_SCALE,
|
|
|
|
PARAM_ATTENUATION_MIN_DISTANCE=SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_MIN_DISTANCE,
|
|
|
|
PARAM_ATTENUATION_MAX_DISTANCE=SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_MAX_DISTANCE,
|
|
|
|
PARAM_ATTENUATION_DISTANCE_EXP=SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_DISTANCE_EXP,
|
|
|
|
PARAM_MAX=SpatialSound2DServer::SOURCE_PARAM_MAX
|
|
|
|
};
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
float params[PARAM_MAX];
|
|
|
|
RID source_rid;
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
_FORCE_INLINE_ RID get_source_rid() const { return source_rid; }
|
|
|
|
|
|
|
|
void _notification(int p_what);
|
|
|
|
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
void set_param( Param p_param, float p_value);
|
|
|
|
float get_param( Param p_param) const;
|
|
|
|
|
|
|
|
|
|
|
|
SoundPlayer2D();
|
|
|
|
~SoundPlayer2D();
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
VARIANT_ENUM_CAST(SoundPlayer2D::Param );
|
|
|
|
|
|
|
|
#endif // SOUND_PLAYER_2D_H
|