2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* editor_data.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2015-04-18 17:38:54 +00:00
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_DATA_H
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#define EDITOR_DATA_H
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#include "tools/editor/editor_plugin.h"
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#include "scene/resources/texture.h"
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#include "list.h"
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#include "undo_redo.h"
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#include "pair.h"
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#include "default_saver.h"
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class EditorHistory {
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enum {
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HISTORY_MAX=64
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};
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struct Obj {
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RES res;
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ObjectID object;
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String property;
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};
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struct History {
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Vector<Obj> path;
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int level;
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};
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Vector<History> history;
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int current;
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//Vector<EditorPlugin*> editor_plugins;
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struct PropertyData {
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String name;
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Variant value;
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};
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void _cleanup_history();
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void _add_object(ObjectID p_object,const String& p_property,int p_level_change);
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public:
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void add_object(ObjectID p_object);
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void add_object(ObjectID p_object,const String& p_subprop);
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void add_object(ObjectID p_object,int p_relevel);
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bool next();
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bool previous();
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ObjectID get_current();
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int get_path_size() const;
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ObjectID get_path_object(int p_index) const;
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String get_path_property(int p_index) const;
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void clear();
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EditorHistory();
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};
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class EditorData {
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public:
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struct CustomType {
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String name;
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Ref<Script> script;
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Ref<Texture> icon;
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};
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private:
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Vector<EditorPlugin*> editor_plugins;
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struct PropertyData {
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String name;
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Variant value;
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};
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Map<String,Vector<CustomType> > custom_types;
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List<PropertyData> clipboard;
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UndoRedo undo_redo;
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void _cleanup_history();
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public:
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EditorPlugin* get_editor(Object *p_object);
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EditorPlugin* get_subeditor(Object *p_object);
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EditorPlugin* get_editor(String p_name);
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void copy_object_params(Object *p_object);
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void paste_object_params(Object *p_object);
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Dictionary get_editor_states() const;
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void set_editor_states(const Dictionary& p_states);
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void get_editor_breakpoints(List<String> *p_breakpoints);
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void clear_editor_states();
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void save_editor_external_data();
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void apply_changes_in_editors();
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void add_editor_plugin(EditorPlugin *p_plugin);
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void remove_editor_plugin(EditorPlugin *p_plugin);
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UndoRedo &get_undo_redo();
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void save_editor_global_states();
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void restore_editor_global_states();
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void add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon );
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void remove_custom_type(const String& p_type);
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const Map<String,Vector<CustomType> >& get_custom_types() const { return custom_types; }
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EditorData();
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};
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class EditorSelection : public Object {
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OBJ_TYPE(EditorSelection,Object);
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public:
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Map<Node*,Object*> selection;
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bool changed;
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bool nl_changed;
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void _node_removed(Node *p_node);
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List<Object*> editor_plugins;
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List<Node*> selected_node_list;
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void _update_nl();
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protected:
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static void _bind_methods();
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public:
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void add_node(Node *p_node);
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void remove_node(Node *p_node);
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bool is_selected(Node *) const;
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template<class T>
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T* get_node_editor_data(Node *p_node) {
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if (!selection.has(p_node))
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return NULL;
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Object *obj = selection[p_node];
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if (!obj)
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return NULL;
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return obj->cast_to<T>();
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}
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void add_editor_plugin(Object *p_object);
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void update();
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void clear();
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List<Node*>& get_selected_node_list();
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Map<Node*,Object*>& get_selection() { return selection; }
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EditorSelection();
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~EditorSelection();
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};
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#endif // EDITOR_DATA_H
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