godot/servers/xr/xr_positional_tracker.h

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/*************************************************************************/
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/* xr_positional_tracker.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
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#ifndef XR_POSITIONAL_TRACKER_H
#define XR_POSITIONAL_TRACKER_H
#include "core/os/thread_safe.h"
#include "scene/resources/mesh.h"
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#include "servers/xr/xr_pose.h"
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#include "servers/xr_server.h"
/**
The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
*/
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class XRPositionalTracker : public RefCounted {
GDCLASS(XRPositionalTracker, RefCounted);
_THREAD_SAFE_CLASS_
public:
enum TrackerHand {
TRACKER_HAND_UNKNOWN, /* unknown or not applicable */
TRACKER_HAND_LEFT, /* controller is the left hand controller */
TRACKER_HAND_RIGHT /* controller is the right hand controller */
};
private:
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XRServer::TrackerType type; // type of tracker
StringName name; // (unique) name of the tracker
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String description; // description of the tracker, this is interface dependent, for OpenXR this will be the interaction profile bound for to the tracker
TrackerHand hand; // if known, the hand this tracker is held in
Map<StringName, Ref<XRPose>> poses;
Map<StringName, Variant> inputs;
int joy_id; // if we also have a related joystick entity, the id of the joystick
Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker
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real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, xr_interface is responsible for execution
protected:
static void _bind_methods();
public:
void set_tracker_type(XRServer::TrackerType p_type);
XRServer::TrackerType get_tracker_type() const;
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void set_tracker_name(const StringName &p_name);
StringName get_tracker_name() const;
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void set_tracker_desc(const String &p_desc);
String get_tracker_desc() const;
XRPositionalTracker::TrackerHand get_tracker_hand() const;
void set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand);
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bool has_pose(const StringName &p_action_name) const;
Ref<XRPose> get_pose(const StringName &p_action_name) const;
void invalidate_pose(const StringName &p_action_name);
void set_pose(const StringName &p_action_name, const Transform3D &p_transform, const Vector3 &p_linear_velocity, const Vector3 &p_angular_velocity, const XRPose::TrackingConfidence p_tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH);
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Variant get_input(const StringName &p_action_name) const;
void set_input(const StringName &p_action_name, const Variant &p_value);
// TODO replace by new implementation
real_t get_rumble() const;
void set_rumble(real_t p_rumble);
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XRPositionalTracker();
~XRPositionalTracker() {}
};
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VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand);
#endif // XR_POSITIONAL_TRACKER_H