godot/scene/resources/dynamic_font.h

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/**************************************************************************/
/* dynamic_font.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DYNAMIC_FONT_H
#define DYNAMIC_FONT_H
#include "modules/modules_enabled.gen.h" // For freetype.
#ifdef MODULE_FREETYPE_ENABLED
#include "core/io/resource_loader.h"
#include "core/os/mutex.h"
#include "core/os/thread_safe.h"
#include "core/pair.h"
#include "scene/resources/font.h"
#include <ft2build.h>
#include FT_FREETYPE_H
class DynamicFontAtSize;
class DynamicFont;
class DynamicFontData : public Resource {
GDCLASS(DynamicFontData, Resource);
public:
struct CacheID {
union {
struct {
uint32_t size : 16;
uint32_t outline_size : 8;
uint32_t mipmaps : 1;
uint32_t filter : 1;
uint32_t unused : 6;
};
uint32_t key;
};
bool operator<(CacheID right) const;
CacheID() {
key = 0;
}
};
enum Hinting {
HINTING_NONE,
HINTING_LIGHT,
HINTING_NORMAL
};
bool is_antialiased() const;
void set_antialiased(bool p_antialiased);
Hinting get_hinting() const;
void set_hinting(Hinting p_hinting);
private:
const uint8_t *font_mem;
int font_mem_size;
bool antialiased;
bool force_autohinter;
Hinting hinting;
Vector<uint8_t> _fontdata;
float override_oversampling;
String font_path;
Map<CacheID, DynamicFontAtSize *> size_cache;
friend class DynamicFontAtSize;
friend class DynamicFont;
Ref<DynamicFontAtSize> _get_dynamic_font_at_size(CacheID p_cache_id);
protected:
static void _bind_methods();
public:
void set_font_ptr(const uint8_t *p_font_mem, int p_font_mem_size);
void set_font_path(const String &p_path);
String get_font_path() const;
void set_force_autohinter(bool p_force);
float get_override_oversampling() const;
void set_override_oversampling(float p_oversampling);
DynamicFontData();
~DynamicFontData();
};
VARIANT_ENUM_CAST(DynamicFontData::Hinting);
class DynamicFontAtSize : public Reference {
GDCLASS(DynamicFontAtSize, Reference);
_THREAD_SAFE_CLASS_
FT_Library library; /* handle to library */
FT_Face face; /* handle to face object */
FT_StreamRec stream;
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float ascent;
float descent;
float linegap;
float rect_margin;
float oversampling;
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float scale_color_font;
uint32_t texture_flags;
bool valid;
struct FontTexturePosition {
int32_t index = -1;
int32_t x = 0;
int32_t y = 0;
FontTexturePosition() {}
FontTexturePosition(int32_t p_id, int32_t p_x, int32_t p_y) :
index(p_id), x(p_x), y(p_y) {}
};
struct Shelf {
int32_t x = 0;
int32_t y = 0;
int32_t w = 0;
int32_t h = 0;
FontTexturePosition alloc_shelf(int32_t p_id, int32_t p_w, int32_t p_h) {
if (p_w > w || p_h > h) {
return FontTexturePosition(-1, 0, 0);
}
int32_t xx = x;
x += p_w;
w -= p_w;
return FontTexturePosition(p_id, xx, y);
}
Shelf() {}
Shelf(int32_t p_x, int32_t p_y, int32_t p_w, int32_t p_h) :
x(p_x), y(p_y), w(p_w), h(p_h) {}
};
struct ShelfPackTexture {
int32_t texture_size = 1024;
PoolVector<uint8_t> imgdata;
Ref<ImageTexture> texture;
List<Shelf> shelves;
Image::Format format;
bool dirty = true;
FontTexturePosition pack_rect(int32_t p_id, int32_t p_h, int32_t p_w) {
int32_t y = 0;
int32_t waste = 0;
List<Shelf>::Element *best_shelf = nullptr;
int32_t best_waste = std::numeric_limits<std::int32_t>::max();
for (List<Shelf>::Element *E = shelves.front(); E; E = E->next()) {
y += E->get().h;
if (p_w > E->get().w) {
continue;
}
if (p_h == E->get().h) {
return E->get().alloc_shelf(p_id, p_w, p_h);
}
if (p_h > E->get().h) {
continue;
}
if (p_h < E->get().h) {
waste = (E->get().h - p_h) * p_w;
if (waste < best_waste) {
best_waste = waste;
best_shelf = E;
}
}
}
if (best_shelf) {
return best_shelf->get().alloc_shelf(p_id, p_w, p_h);
}
if (p_h <= (texture_size - y) && p_w <= texture_size) {
List<Shelf>::Element *E = shelves.push_back(Shelf(0, y, texture_size, p_h));
return E->get().alloc_shelf(p_id, p_w, p_h);
}
return FontTexturePosition(-1, 0, 0);
}
ShelfPackTexture() {}
ShelfPackTexture(int32_t p_size) :
texture_size(p_size) {}
};
Vector<ShelfPackTexture> textures;
struct Character {
bool found;
int texture_idx;
Rect2 rect;
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Rect2 rect_uv;
float v_align;
float h_align;
float advance;
Character() {
texture_idx = 0;
v_align = 0;
}
static Character not_found();
};
const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(int32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
Character _make_outline_char(int32_t p_char);
float _get_kerning_advance(const DynamicFontAtSize *font, int32_t p_char, int32_t p_next) const;
FontTexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);
Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);
HashMap<int32_t, Character> char_map;
_FORCE_INLINE_ void _update_char(int32_t p_char);
friend class DynamicFontData;
Ref<DynamicFontData> font;
DynamicFontData::CacheID id;
Error _load();
public:
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static float font_oversampling;
float get_height() const;
float get_ascent() const;
float get_descent() const;
Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
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String get_available_chars() const;
float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
RID get_char_texture(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
Size2 get_char_texture_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
Vector2 get_char_tx_offset(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
Size2 get_char_tx_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
Rect2 get_char_tx_uv_rect(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
void set_texture_flags(uint32_t p_flags);
void update_oversampling();
Dictionary get_char_contours(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
DynamicFontAtSize();
~DynamicFontAtSize();
};
///////////////
class DynamicFont : public Font {
GDCLASS(DynamicFont, Font);
public:
enum SpacingType {
SPACING_TOP,
SPACING_BOTTOM,
SPACING_CHAR,
SPACING_SPACE
};
private:
Ref<DynamicFontData> data;
Ref<DynamicFontAtSize> data_at_size;
Ref<DynamicFontAtSize> outline_data_at_size;
Vector<Ref<DynamicFontData>> fallbacks;
Vector<Ref<DynamicFontAtSize>> fallback_data_at_size;
Vector<Ref<DynamicFontAtSize>> fallback_outline_data_at_size;
DynamicFontData::CacheID cache_id;
DynamicFontData::CacheID outline_cache_id;
bool valid;
int spacing_top;
int spacing_bottom;
int spacing_char;
int spacing_space;
Color outline_color;
protected:
void _reload_cache(const char *p_triggering_property = "");
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void set_font_data(const Ref<DynamicFontData> &p_data);
Ref<DynamicFontData> get_font_data() const;
void set_size(int p_size);
int get_size() const;
void set_outline_size(int p_size);
int get_outline_size() const;
void set_outline_color(Color p_color);
Color get_outline_color() const;
bool get_use_mipmaps() const;
void set_use_mipmaps(bool p_enable);
bool get_use_filter() const;
void set_use_filter(bool p_enable);
int get_spacing(int p_type) const;
void set_spacing(int p_type, int p_value);
void add_fallback(const Ref<DynamicFontData> &p_data);
void set_fallback(int p_idx, const Ref<DynamicFontData> &p_data);
int get_fallback_count() const;
Ref<DynamicFontData> get_fallback(int p_idx) const;
void remove_fallback(int p_idx);
virtual float get_height() const;
virtual float get_ascent() const;
virtual float get_descent() const;
virtual int get_spacing_char() const;
virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
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String get_available_chars() const;
virtual bool is_distance_field_hint() const;
virtual bool has_outline() const;
virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
RID get_char_texture(CharType p_char, CharType p_next, bool p_outline) const;
Size2 get_char_texture_size(CharType p_char, CharType p_next, bool p_outline) const;
Vector2 get_char_tx_offset(CharType p_char, CharType p_next, bool p_outline) const;
Size2 get_char_tx_size(CharType p_char, CharType p_next, bool p_outline) const;
Rect2 get_char_tx_uv_rect(CharType p_char, CharType p_next, bool p_outline) const;
Dictionary get_char_contours(CharType p_char, CharType p_next) const;
SelfList<DynamicFont> font_list;
static Mutex dynamic_font_mutex;
static SelfList<DynamicFont>::List *dynamic_fonts;
static void initialize_dynamic_fonts();
static void finish_dynamic_fonts();
static void update_oversampling();
DynamicFont();
~DynamicFont();
};
VARIANT_ENUM_CAST(DynamicFont::SpacingType);
/////////////
class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_no_subresource_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
#endif // MODULE_FREETYPE_ENABLED
#endif // DYNAMIC_FONT_H