godot/modules/gdscript/tests/scripts/analyzer/features/lookup_signal.gd

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signal hello
func get_signal() -> Signal:
return hello
class A:
signal hello
func get_signal() -> Signal:
return hello
class B:
signal hello
func get_signal() -> Signal:
return hello
class C extends A.B:
func get_signal() -> Signal:
return hello
func test():
var a: = A.new()
var b: = A.B.new()
var c: = C.new()
var hello_a_result: = hello == a.get_signal()
var hello_b_result: = hello == b.get_signal()
var hello_c_result: = hello == c.get_signal()
var a_b_result: = a.get_signal() == b.get_signal()
var a_c_result: = a.get_signal() == c.get_signal()
var b_c_result: = b.get_signal() == c.get_signal()
var c_c_result: = c.get_signal() == c.get_signal()
print("hello == A.hello? %s" % hello_a_result)
print("hello == A.B.hello? %s" % hello_b_result)
print("hello == C.hello? %s" % hello_c_result)
print("A.hello == A.B.hello? %s" % a_b_result)
print("A.hello == C.hello? %s" % a_c_result)
print("A.B.hello == C.hello? %s" % b_c_result)
print("C.hello == C.hello? %s" % c_c_result)