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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Script" inherits= "Resource" category= "Core" version= "3.1.2" >
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<brief_description >
A class stored as a resource.
</brief_description>
<description >
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A class stored as a resource. A script exends the functionality of all objects that instance it.
The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/3.1/getting_started/step_by_step/scripting.html</link>
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</tutorials>
<methods >
<method name= "can_instance" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if the script can be instanced.
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</description>
</method>
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<method name= "get_base_script" qualifiers= "const" >
<return type= "Script" >
</return>
<description >
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Returns the script directly inherited by this script.
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</description>
</method>
<method name= "get_instance_base_type" qualifiers= "const" >
<return type= "String" >
</return>
<description >
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Returns the script's base type.
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</description>
</method>
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<method name= "has_script_signal" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "signal_name" type= "String" >
</argument>
<description >
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Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
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</description>
</method>
<method name= "has_source_code" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if the script contains non-empty source code.
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</description>
</method>
<method name= "instance_has" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "base_object" type= "Object" >
</argument>
<description >
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Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.
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</description>
</method>
<method name= "is_tool" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
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</description>
</method>
<method name= "reload" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "keep_state" type= "bool" default= "false" >
</argument>
<description >
Reloads the script's class implementation. Returns an error code.
</description>
</method>
</methods>
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<members >
<member name= "source_code" type= "String" setter= "set_source_code" getter= "get_source_code" >
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The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
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</member>
</members>
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<constants >
</constants>
</class>