2022-07-12 21:12:42 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* scene_multiplayer.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef SCENE_MULTIPLAYER_H
|
|
|
|
#define SCENE_MULTIPLAYER_H
|
|
|
|
|
|
|
|
#include "scene/main/multiplayer_api.h"
|
|
|
|
|
|
|
|
#include "scene_cache_interface.h"
|
|
|
|
#include "scene_replication_interface.h"
|
|
|
|
#include "scene_rpc_interface.h"
|
|
|
|
|
|
|
|
class SceneMultiplayer : public MultiplayerAPI {
|
|
|
|
GDCLASS(SceneMultiplayer, MultiplayerAPI);
|
|
|
|
|
|
|
|
public:
|
|
|
|
enum NetworkCommands {
|
|
|
|
NETWORK_COMMAND_REMOTE_CALL = 0,
|
|
|
|
NETWORK_COMMAND_SIMPLIFY_PATH,
|
|
|
|
NETWORK_COMMAND_CONFIRM_PATH,
|
|
|
|
NETWORK_COMMAND_RAW,
|
|
|
|
NETWORK_COMMAND_SPAWN,
|
|
|
|
NETWORK_COMMAND_DESPAWN,
|
|
|
|
NETWORK_COMMAND_SYNC,
|
2022-10-08 18:50:19 +00:00
|
|
|
NETWORK_COMMAND_SYS,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum SysCommands {
|
2022-10-17 10:17:07 +00:00
|
|
|
SYS_COMMAND_AUTH,
|
2022-10-08 18:50:19 +00:00
|
|
|
SYS_COMMAND_ADD_PEER,
|
|
|
|
SYS_COMMAND_DEL_PEER,
|
|
|
|
SYS_COMMAND_RELAY,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
SYS_CMD_SIZE = 6, // Command + sys command + peer_id (+ optional payload).
|
2022-07-12 21:12:42 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// For each command, the 4 MSB can contain custom flags, as defined by subsystems.
|
|
|
|
enum {
|
|
|
|
CMD_FLAG_0_SHIFT = 4,
|
|
|
|
CMD_FLAG_1_SHIFT = 5,
|
|
|
|
CMD_FLAG_2_SHIFT = 6,
|
|
|
|
CMD_FLAG_3_SHIFT = 7,
|
|
|
|
};
|
|
|
|
|
|
|
|
// This is the mask that will be used to extract the command.
|
|
|
|
enum {
|
|
|
|
CMD_MASK = 7, // 0x7 -> 0b00001111
|
|
|
|
};
|
|
|
|
|
|
|
|
private:
|
2022-10-17 10:17:07 +00:00
|
|
|
struct PendingPeer {
|
|
|
|
bool local = false;
|
|
|
|
bool remote = false;
|
|
|
|
uint64_t time = 0;
|
|
|
|
};
|
|
|
|
|
2022-07-12 21:12:42 +00:00
|
|
|
Ref<MultiplayerPeer> multiplayer_peer;
|
2022-10-17 10:17:07 +00:00
|
|
|
MultiplayerPeer::ConnectionStatus last_connection_status = MultiplayerPeer::CONNECTION_DISCONNECTED;
|
|
|
|
HashMap<int, PendingPeer> pending_peers; // true if locally finalized.
|
|
|
|
Callable auth_callback;
|
|
|
|
uint64_t auth_timeout = 3000;
|
2022-07-12 21:12:42 +00:00
|
|
|
HashSet<int> connected_peers;
|
|
|
|
int remote_sender_id = 0;
|
|
|
|
int remote_sender_override = 0;
|
|
|
|
|
|
|
|
Vector<uint8_t> packet_cache;
|
|
|
|
|
|
|
|
NodePath root_path;
|
|
|
|
bool allow_object_decoding = false;
|
2022-10-08 18:50:19 +00:00
|
|
|
bool server_relay = true;
|
|
|
|
Ref<StreamPeerBuffer> relay_buffer;
|
2022-07-12 21:12:42 +00:00
|
|
|
|
|
|
|
Ref<SceneCacheInterface> cache;
|
|
|
|
Ref<SceneReplicationInterface> replicator;
|
|
|
|
Ref<SceneRPCInterface> rpc;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
|
|
|
|
void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
|
2022-10-08 18:50:19 +00:00
|
|
|
void _process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel);
|
2022-07-12 21:12:42 +00:00
|
|
|
|
|
|
|
void _add_peer(int p_id);
|
2022-10-17 10:17:07 +00:00
|
|
|
void _admit_peer(int p_id);
|
2022-07-12 21:12:42 +00:00
|
|
|
void _del_peer(int p_id);
|
2022-10-17 10:17:07 +00:00
|
|
|
void _update_status();
|
2022-07-12 21:12:42 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override;
|
|
|
|
virtual Ref<MultiplayerPeer> get_multiplayer_peer() override;
|
|
|
|
|
|
|
|
virtual Error poll() override;
|
|
|
|
virtual int get_unique_id() override;
|
|
|
|
virtual Vector<int> get_peer_ids() override;
|
|
|
|
virtual int get_remote_sender_id() override { return remote_sender_override ? remote_sender_override : remote_sender_id; }
|
|
|
|
|
|
|
|
virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
|
|
|
|
|
|
|
|
virtual Error object_configuration_add(Object *p_obj, Variant p_config) override;
|
|
|
|
virtual Error object_configuration_remove(Object *p_obj, Variant p_config) override;
|
|
|
|
|
|
|
|
void clear();
|
|
|
|
|
|
|
|
// Usually from object_configuration_add/remove
|
|
|
|
void set_root_path(const NodePath &p_path);
|
|
|
|
NodePath get_root_path() const;
|
|
|
|
|
2022-10-17 10:17:07 +00:00
|
|
|
void disconnect_peer(int p_id);
|
|
|
|
|
|
|
|
Error send_auth(int p_to, Vector<uint8_t> p_bytes);
|
|
|
|
Error complete_auth(int p_peer);
|
|
|
|
void set_auth_callback(Callable p_callback);
|
|
|
|
Callable get_auth_callback() const;
|
|
|
|
void set_auth_timeout(double p_timeout);
|
|
|
|
double get_auth_timeout() const;
|
|
|
|
Vector<int> get_authenticating_peer_ids();
|
|
|
|
|
2022-10-08 18:50:19 +00:00
|
|
|
Error send_command(int p_to, const uint8_t *p_packet, int p_packet_len); // Used internally to relay packets when needed.
|
2022-07-12 21:12:42 +00:00
|
|
|
Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
|
|
|
|
String get_rpc_md5(const Object *p_obj);
|
|
|
|
|
|
|
|
const HashSet<int> get_connected_peers() const { return connected_peers; }
|
|
|
|
|
|
|
|
void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
|
|
|
|
void set_refuse_new_connections(bool p_refuse);
|
|
|
|
bool is_refusing_new_connections() const;
|
|
|
|
|
|
|
|
void set_allow_object_decoding(bool p_enable);
|
|
|
|
bool is_object_decoding_allowed() const;
|
|
|
|
|
2022-10-08 18:50:19 +00:00
|
|
|
void set_server_relay_enabled(bool p_enabled);
|
|
|
|
bool is_server_relay_enabled() const;
|
|
|
|
|
2022-07-12 21:12:42 +00:00
|
|
|
Ref<SceneCacheInterface> get_path_cache() { return cache; }
|
|
|
|
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
void profile_bandwidth(const String &p_inout, int p_size);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
SceneMultiplayer();
|
|
|
|
~SceneMultiplayer();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // SCENE_MULTIPLAYER_H
|