godot/thirdparty/bullet/Bullet3Common/shared/b3Int4.h

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#ifndef B3_INT4_H
#define B3_INT4_H
#ifdef __cplusplus
#include "Bullet3Common/b3Scalar.h"
B3_ATTRIBUTE_ALIGNED16(struct)
b3UnsignedInt4
{
B3_DECLARE_ALIGNED_ALLOCATOR();
union {
struct
{
unsigned int x, y, z, w;
};
struct
{
unsigned int s[4];
};
};
};
B3_ATTRIBUTE_ALIGNED16(struct)
b3Int4
{
B3_DECLARE_ALIGNED_ALLOCATOR();
union {
struct
{
int x, y, z, w;
};
struct
{
int s[4];
};
};
};
B3_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0)
{
b3Int4 v;
v.s[0] = x;
v.s[1] = y;
v.s[2] = z;
v.s[3] = w;
return v;
}
B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0)
{
b3UnsignedInt4 v;
v.s[0] = x;
v.s[1] = y;
v.s[2] = z;
v.s[3] = w;
return v;
}
#else
#define b3UnsignedInt4 uint4
#define b3Int4 int4
#define b3MakeInt4 (int4)
#define b3MakeUnsignedInt4 (uint4)
#endif //__cplusplus
#endif //B3_INT4_H