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import methods
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import os
import string
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import sys
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def is_active ( ) :
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return True
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def get_name ( ) :
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return " UWP "
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def can_build ( ) :
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if ( os . name == " nt " ) :
# building natively on windows!
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if ( os . getenv ( " VSINSTALLDIR " ) ) :
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if ( os . getenv ( " ANGLE_SRC_PATH " ) == None ) :
return False
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return True
return False
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def get_opts ( ) :
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return [
]
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def get_flags ( ) :
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return [
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( ' tools ' , False ) ,
( ' xaudio2 ' , True ) ,
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]
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def configure ( env ) :
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if ( env [ " bits " ] != " default " ) :
print ( " Error: bits argument is disabled for MSVC " )
print ( """
Bits argument is not supported for MSVC compilation . Architecture depends on the Native / Cross Compile Tools Prompt / Developer Console
( or Visual Studio settings ) that is being used to run SCons . As a consequence , bits argument is disabled . Run scons again without bits
argument ( example : scons p = uwp ) and SCons will attempt to detect what MSVC compiler will be executed and inform you .
""" )
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sys . exit ( )
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## Build type
if ( env [ " target " ] == " release " ) :
env . Append ( CPPFLAGS = [ ' /O2 ' , ' /GL ' ] )
env . Append ( CPPFLAGS = [ ' /MD ' ] )
env . Append ( LINKFLAGS = [ ' /SUBSYSTEM:WINDOWS ' , ' /LTCG ' ] )
elif ( env [ " target " ] == " release_debug " ) :
env . Append ( CCFLAGS = [ ' /O2 ' , ' /Zi ' , ' /DDEBUG_ENABLED ' ] )
env . Append ( CPPFLAGS = [ ' /MD ' ] )
env . Append ( LINKFLAGS = [ ' /SUBSYSTEM:CONSOLE ' ] )
elif ( env [ " target " ] == " debug " ) :
env . Append ( CCFLAGS = [ ' /Zi ' , ' /DDEBUG_ENABLED ' , ' /DDEBUG_MEMORY_ENABLED ' ] )
env . Append ( CPPFLAGS = [ ' /MDd ' ] )
env . Append ( LINKFLAGS = [ ' /SUBSYSTEM:CONSOLE ' ] )
env . Append ( LINKFLAGS = [ ' /DEBUG ' ] )
## Compiler configuration
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env [ ' ENV ' ] = os . environ
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vc_base_path = os . environ [ ' VCTOOLSINSTALLDIR ' ] if " VCTOOLSINSTALLDIR " in os . environ else os . environ [ ' VCINSTALLDIR ' ]
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# ANGLE
angle_root = os . getenv ( " ANGLE_SRC_PATH " )
env . Append ( CPPPATH = [ angle_root + ' /include ' ] )
jobs = str ( env . GetOption ( " num_jobs " ) )
angle_build_cmd = " msbuild.exe " + angle_root + " /winrt/10/src/angle.sln /nologo /v:m /m: " + jobs + " /p:Configuration=Release /p:Platform= "
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if os . path . isfile ( str ( os . getenv ( " ANGLE_SRC_PATH " ) ) + " /winrt/10/src/angle.sln " ) :
env [ " build_angle " ] = True
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## Architecture
arch = " "
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if os . getenv ( ' Platform ' ) == " ARM " :
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print ( " Compiled program architecture will be an ARM executable. (forcing bits=32). " )
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arch = " arm "
env [ " bits " ] = " 32 "
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env . Append ( LINKFLAGS = [ ' /MACHINE:ARM ' ] )
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env . Append ( LIBPATH = [ vc_base_path + ' lib/store/arm ' ] )
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angle_build_cmd + = " ARM "
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env . Append ( LIBPATH = [ angle_root + ' /winrt/10/src/Release_ARM/lib ' ] )
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else :
compiler_version_str = methods . detect_visual_c_compiler_version ( env [ ' ENV ' ] )
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if ( compiler_version_str == " amd64 " or compiler_version_str == " x86_amd64 " ) :
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env [ " bits " ] = " 64 "
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print ( " Compiled program architecture will be a x64 executable (forcing bits=64). " )
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elif ( compiler_version_str == " x86 " or compiler_version_str == " amd64_x86 " ) :
env [ " bits " ] = " 32 "
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print ( " Compiled program architecture will be a x86 executable. (forcing bits=32). " )
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else :
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print ( " Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup. " )
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env [ " bits " ] = " 32 "
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if ( env [ " bits " ] == " 32 " ) :
arch = " x86 "
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angle_build_cmd + = " Win32 "
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env . Append ( LINKFLAGS = [ ' /MACHINE:X86 ' ] )
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env . Append ( LIBPATH = [ vc_base_path + ' lib/store ' ] )
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env . Append ( LIBPATH = [ angle_root + ' /winrt/10/src/Release_Win32/lib ' ] )
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else :
arch = " x64 "
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angle_build_cmd + = " x64 "
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env . Append ( LINKFLAGS = [ ' /MACHINE:X64 ' ] )
env . Append ( LIBPATH = [ os . environ [ ' VCINSTALLDIR ' ] + ' lib/store/amd64 ' ] )
env . Append ( LIBPATH = [ angle_root + ' /winrt/10/src/Release_x64/lib ' ] )
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env [ " PROGSUFFIX " ] = " . " + arch + env [ " PROGSUFFIX " ]
env [ " OBJSUFFIX " ] = " . " + arch + env [ " OBJSUFFIX " ]
env [ " LIBSUFFIX " ] = " . " + arch + env [ " LIBSUFFIX " ]
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## Compile flags
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env . Append ( CPPPATH = [ ' #platform/uwp ' , ' #drivers/windows ' ] )
env . Append ( CCFLAGS = [ ' /DUWP_ENABLED ' , ' /DWINDOWS_ENABLED ' , ' /DTYPED_METHOD_BIND ' ] )
env . Append ( CCFLAGS = [ ' /DGLES2_ENABLED ' , ' /DGL_GLEXT_PROTOTYPES ' , ' /DEGL_EGLEXT_PROTOTYPES ' , ' /DANGLE_ENABLED ' ] )
winver = " 0x0602 " # Windows 8 is the minimum target for UWP build
env . Append ( CCFLAGS = [ ' /DWINVER= %s ' % winver , ' /D_WIN32_WINNT= %s ' % winver ] )
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env . Append ( CPPFLAGS = [ ' /D ' , ' __WRL_NO_DEFAULT_LIB__ ' , ' /D ' , ' WIN32 ' , ' /DPNG_ABORT=abort ' ] )
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env . Append ( CPPFLAGS = [ ' /AI ' , vc_base_path + ' lib/store/references ' ] )
env . Append ( CPPFLAGS = [ ' /AI ' , vc_base_path + ' lib/x86/store/references ' ] )
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env . Append ( CCFLAGS = ' /FS /MP /GS /wd " 4453 " /wd " 28204 " /wd " 4291 " /Zc:wchar_t /Gm- /fp:precise /D " _UNICODE " /D " UNICODE " /D " WINAPI_FAMILY=WINAPI_FAMILY_APP " /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo ' . split ( ) )
env . Append ( CXXFLAGS = ' /ZW /FS ' . split ( ) )
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env . Append ( CCFLAGS = [ ' /AI ' , vc_base_path + ' \\ vcpackages ' , ' /AI ' , os . environ [ ' WINDOWSSDKDIR ' ] + ' \\ References \\ CommonConfiguration \\ Neutral ' ] )
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## Link flags
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env . Append ( LINKFLAGS = [ ' /MANIFEST:NO ' , ' /NXCOMPAT ' , ' /DYNAMICBASE ' , ' /WINMD ' , ' /APPCONTAINER ' , ' /ERRORREPORT:PROMPT ' , ' /NOLOGO ' , ' /TLBID:1 ' , ' /NODEFAULTLIB: " kernel32.lib " ' , ' /NODEFAULTLIB: " ole32.lib " ' ] )
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LIBS = [
' WindowsApp ' ,
' mincore ' ,
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' ws2_32 ' ,
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' libANGLE ' ,
' libEGL ' ,
' libGLESv2 ' ,
]
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env . Append ( LINKFLAGS = [ p + " .lib " for p in LIBS ] )
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# Incremental linking fix
env [ ' BUILDERS ' ] [ ' ProgramOriginal ' ] = env [ ' BUILDERS ' ] [ ' Program ' ]
env [ ' BUILDERS ' ] [ ' Program ' ] = methods . precious_program
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env . Append ( BUILDERS = { ' ANGLE ' : env . Builder ( action = angle_build_cmd ) } )