godot/scene/3d/baked_light_instance.cpp

144 lines
4.3 KiB
C++
Raw Normal View History

#include "baked_light_instance.h"
#include "scene/scene_string_names.h"
RID BakedLightInstance::get_baked_light_instance() const {
if (baked_light.is_null())
return RID();
else
return get_instance();
}
void BakedLightInstance::set_baked_light(const Ref<BakedLight>& p_baked_light) {
baked_light=p_baked_light;
RID base_rid;
if (baked_light.is_valid())
base_rid=baked_light->get_rid();
else
base_rid=RID();
set_base(base_rid);
if (is_inside_world()) {
emit_signal(SceneStringNames::get_singleton()->baked_light_changed);
// for (List<Node*>::Element *E=baked_geometry.front();E;E=E->next()) {
// VS::get_singleton()->instance_geometry_set_baked_light(E->get()->get_instance(),baked_light.is_valid()?get_instance():RID());
// }
}
}
Ref<BakedLight> BakedLightInstance::get_baked_light() const{
return baked_light;
}
AABB BakedLightInstance::get_aabb() const {
return AABB(Vector3(0,0,0),Vector3(1,1,1));
}
DVector<Face3> BakedLightInstance::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
void BakedLightInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_baked_light","baked_light"),&BakedLightInstance::set_baked_light);
ObjectTypeDB::bind_method(_MD("get_baked_light"),&BakedLightInstance::get_baked_light);
ObjectTypeDB::bind_method(_MD("get_baked_light_instance"),&BakedLightInstance::get_baked_light_instance);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"baked_light",PROPERTY_HINT_RESOURCE_TYPE,"BakedLight"),_SCS("set_baked_light"),_SCS("get_baked_light"));
ADD_SIGNAL( MethodInfo("baked_light_changed"));
}
BakedLightInstance::BakedLightInstance() {
}
/////////////////////////
void BakedLightSampler::set_param(Param p_param,float p_value) {
ERR_FAIL_INDEX(p_param,PARAM_MAX);
params[p_param]=p_value;
VS::get_singleton()->baked_light_sampler_set_param(base,VS::BakedLightSamplerParam(p_param),p_value);
}
float BakedLightSampler::get_param(Param p_param) const{
ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
return params[p_param];
}
void BakedLightSampler::set_resolution(int p_resolution){
2015-10-17 13:29:54 +00:00
ERR_FAIL_COND(p_resolution<4 || p_resolution>32);
resolution=p_resolution;
VS::get_singleton()->baked_light_sampler_set_resolution(base,resolution);
}
int BakedLightSampler::get_resolution() const {
return resolution;
}
AABB BakedLightSampler::get_aabb() const {
float r = get_param(PARAM_RADIUS);
return AABB( Vector3(-r,-r,-r),Vector3(r*2,r*2,r*2));
}
DVector<Face3> BakedLightSampler::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
void BakedLightSampler::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_param","param","value"),&BakedLightSampler::set_param);
ObjectTypeDB::bind_method(_MD("get_param","param"),&BakedLightSampler::get_param);
ObjectTypeDB::bind_method(_MD("set_resolution","resolution"),&BakedLightSampler::set_resolution);
ObjectTypeDB::bind_method(_MD("get_resolution"),&BakedLightSampler::get_resolution);
BIND_CONSTANT( PARAM_RADIUS );
BIND_CONSTANT( PARAM_STRENGTH );
BIND_CONSTANT( PARAM_ATTENUATION );
BIND_CONSTANT( PARAM_DETAIL_RATIO );
BIND_CONSTANT( PARAM_MAX );
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/radius",PROPERTY_HINT_RANGE,"0.01,1024,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_RADIUS);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/strength",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_STRENGTH);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO);
// ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0,20,1"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"params/resolution",PROPERTY_HINT_RANGE,"4,32,1"),_SCS("set_resolution"),_SCS("get_resolution"));
}
BakedLightSampler::BakedLightSampler() {
base = VS::get_singleton()->baked_light_sampler_create();
set_base(base);
params[PARAM_RADIUS]=1.0;
params[PARAM_STRENGTH]=1.0;
params[PARAM_ATTENUATION]=1.0;
params[PARAM_DETAIL_RATIO]=0.1;
resolution=16;
}
BakedLightSampler::~BakedLightSampler(){
VS::get_singleton()->free(base);
}