godot/scene/gui/menu_button.cpp

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/*************************************************************************/
/* menu_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "menu_button.h"
#include "os/keyboard.h"
#include "scene/main/viewport.h"
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void MenuButton::_unhandled_key_input(InputEvent p_event) {
if (p_event.is_pressed() && !p_event.is_echo() && (p_event.type==InputEvent::KEY || p_event.type==InputEvent::ACTION || p_event.type==InputEvent::JOYPAD_BUTTON)) {
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if (!get_parent() || !is_visible_in_tree() || is_disabled())
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return;
bool global_only = (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this));
if (popup->activate_item_by_event(p_event,global_only))
accept_event();
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}
}
void MenuButton::pressed() {
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emit_signal("about_to_show");
Size2 size=get_size();
Point2 gp = get_global_pos();
popup->set_global_pos( gp + Size2( 0, size.height ) );
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popup->set_size( Size2( size.width, 0) );
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popup->set_parent_rect( Rect2(Point2(gp-popup->get_global_pos()),get_size()));
popup->popup();
popup->call_deferred("grab_click_focus");
popup->set_invalidate_click_until_motion();
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}
void MenuButton::_gui_input(InputEvent p_event) {
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/*if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT) {
clicked=p_event.mouse_button.pressed;
}
if (clicked && p_event.type==InputEvent::MOUSE_MOTION && popup->is_visible_in_tree()) {
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Point2 gt = Point2(p_event.mouse_motion.x,p_event.mouse_motion.y);
gt = get_global_transform().xform(gt);
Point2 lt = popup->get_transform().affine_inverse().xform(gt);
if (popup->has_point(lt)) {
//print_line("HAS POINT!!!");
popup->call_deferred("grab_click_focus");
}
}*/
BaseButton::_gui_input(p_event);
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}
PopupMenu *MenuButton::get_popup() {
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return popup;
}
Array MenuButton::_get_items() const {
return popup->get("items");
}
void MenuButton::_set_items(const Array& p_items) {
popup->set("items",p_items);
}
void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup:PopupMenu"),&MenuButton::get_popup);
ClassDB::bind_method(D_METHOD("_unhandled_key_input"),&MenuButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_set_items"),&MenuButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"),&MenuButton::_get_items);
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ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"items",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), "_set_items","_get_items") ;
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ADD_SIGNAL( MethodInfo("about_to_show") );
}
MenuButton::MenuButton() {
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set_flat(true);
set_enabled_focus_mode(FOCUS_NONE);
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popup = memnew( PopupMenu );
popup->hide();
add_child(popup);
popup->set_as_toplevel(true);
set_process_unhandled_key_input(true);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
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}
MenuButton::~MenuButton() {
}