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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "MultiMeshInstance3D" inherits= "GeometryInstance3D" version= "4.0" >
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<brief_description >
Node that instances a [MultiMesh].
</brief_description>
<description >
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[MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource.
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This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
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</description>
<tutorials >
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<link title= "Animating thousands of fish with MultiMeshInstance" > https://docs.godotengine.org/en/latest/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
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<link title= "Using MultiMeshInstance" > https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link>
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<link title= "Optimization using MultiMeshes" > https://docs.godotengine.org/en/latest/tutorials/performance/using_multimesh.html</link>
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</tutorials>
<members >
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<member name= "multimesh" type= "MultiMesh" setter= "set_multimesh" getter= "get_multimesh" >
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The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance3D].
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</member>
</members>
</class>