godot/doc/classes/SkeletonProfileHumanoid.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonProfileHumanoid" inherits="SkeletonProfile" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
A humanoid [SkeletonProfile] preset.
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</brief_description>
<description>
A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
</description>
<tutorials>
<link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link>
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</tutorials>
<members>
<member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" overrides="SkeletonProfile" default="56" />
<member name="group_size" type="int" setter="set_group_size" getter="get_group_size" overrides="SkeletonProfile" default="4" />
<member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" overrides="SkeletonProfile" default="&amp;&quot;Root&quot;" />
<member name="scale_base_bone" type="StringName" setter="set_scale_base_bone" getter="get_scale_base_bone" overrides="SkeletonProfile" default="&amp;&quot;Hips&quot;" />
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</members>
</class>