godot/platform/android/java_godot_wrapper.h

115 lines
4.7 KiB
C++
Raw Normal View History

/*************************************************************************/
/* java_godot_wrapper.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// note, swapped java and godot around in the file name so all the java
// wrappers are together
#ifndef JAVA_GODOT_WRAPPER_H
#define JAVA_GODOT_WRAPPER_H
#include <android/log.h>
#include <jni.h>
#include "core/list.h"
#include "string_android.h"
// Class that makes functions in java/src/org/godotengine/godot/Godot.java callable from C++
class GodotJavaWrapper {
private:
jobject godot_instance;
jobject activity;
jclass godot_class;
jclass activity_class;
jmethodID _on_video_init = 0;
2021-09-24 12:07:44 +00:00
jmethodID _create_offscreen_gl = 0;
jmethodID _destroy_offscreen_gl = 0;
jmethodID _set_offscreen_gl_current = 0;
jmethodID _restart = 0;
jmethodID _finish = 0;
jmethodID _set_keep_screen_on = 0;
jmethodID _alert = 0;
jmethodID _get_GLES_version_code = 0;
jmethodID _get_clipboard = 0;
jmethodID _set_clipboard = 0;
jmethodID _has_clipboard = 0;
jmethodID _request_permission = 0;
jmethodID _request_permissions = 0;
jmethodID _get_granted_permissions = 0;
jmethodID _init_input_devices = 0;
jmethodID _get_surface = 0;
jmethodID _is_activity_resumed = 0;
2019-08-17 15:27:29 +00:00
jmethodID _vibrate = 0;
jmethodID _get_input_fallback_mapping = 0;
jmethodID _on_godot_setup_completed = 0;
jmethodID _on_godot_main_loop_started = 0;
jmethodID _get_class_loader = 0;
jmethodID _create_new_godot_instance = 0;
public:
GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_godot_instance);
~GodotJavaWrapper();
jobject get_activity();
jobject get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env = NULL);
jobject get_class_loader();
void gfx_init(bool gl2);
2021-09-24 12:07:44 +00:00
bool create_offscreen_gl(JNIEnv *p_env);
void destroy_offscreen_gl(JNIEnv *p_env);
void set_offscreen_gl_current(JNIEnv *p_env, bool p_current);
void on_video_init(JNIEnv *p_env = NULL);
void on_godot_setup_completed(JNIEnv *p_env = NULL);
void on_godot_main_loop_started(JNIEnv *p_env = NULL);
void restart(JNIEnv *p_env = NULL);
void force_quit(JNIEnv *p_env = NULL);
void set_keep_screen_on(bool p_enabled);
void alert(const String &p_message, const String &p_title);
int get_gles_version_code();
bool has_get_clipboard();
String get_clipboard();
bool has_set_clipboard();
void set_clipboard(const String &p_text);
bool has_has_clipboard();
bool has_clipboard();
bool request_permission(const String &p_name);
bool request_permissions();
Vector<String> get_granted_permissions() const;
void init_input_devices();
jobject get_surface();
bool is_activity_resumed();
2019-08-17 15:27:29 +00:00
void vibrate(int p_duration_ms);
String get_input_fallback_mapping();
void create_new_godot_instance(List<String> args);
};
#endif /* !JAVA_GODOT_WRAPPER_H */