godot/scene/resources/mesh_library.cpp

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/*************************************************************************/
/* mesh_library.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "mesh_library.h"
#include "box_shape_3d.h"
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
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if (name.begins_with("item/")) {
int idx = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (!item_map.has(idx)) {
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create_item(idx);
}
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if (what == "name") {
set_item_name(idx, p_value);
} else if (what == "mesh") {
set_item_mesh(idx, p_value);
} else if (what == "mesh_transform") {
set_item_mesh_transform(idx, p_value);
} else if (what == "shape") {
Vector<ShapeData> shapes;
ShapeData sd;
sd.shape = p_value;
shapes.push_back(sd);
set_item_shapes(idx, shapes);
} else if (what == "shapes") {
_set_item_shapes(idx, p_value);
} else if (what == "preview") {
set_item_preview(idx, p_value);
} else if (what == "navmesh") {
set_item_navmesh(idx, p_value);
} else if (what == "navmesh_transform") {
set_item_navmesh_transform(idx, p_value);
} else {
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return false;
}
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return true;
}
return false;
}
bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
int idx = name.get_slicec('/', 1).to_int();
ERR_FAIL_COND_V(!item_map.has(idx), false);
String what = name.get_slicec('/', 2);
if (what == "name") {
r_ret = get_item_name(idx);
} else if (what == "mesh") {
r_ret = get_item_mesh(idx);
} else if (what == "mesh_transform") {
r_ret = get_item_mesh_transform(idx);
} else if (what == "shapes") {
r_ret = _get_item_shapes(idx);
} else if (what == "navmesh") {
r_ret = get_item_navmesh(idx);
} else if (what == "navmesh_transform") {
r_ret = get_item_navmesh_transform(idx);
} else if (what == "preview") {
r_ret = get_item_preview(idx);
} else {
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return false;
}
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return true;
}
void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
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for (const KeyValue<int, Item> &E : item_map) {
String name = "item/" + itos(E.key) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "mesh_transform"));
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "navmesh_transform"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
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}
}
void MeshLibrary::create_item(int p_item) {
ERR_FAIL_COND(p_item < 0);
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ERR_FAIL_COND(item_map.has(p_item));
item_map[p_item] = Item();
notify_property_list_changed();
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}
void MeshLibrary::set_item_name(int p_item, const String &p_name) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].name = p_name;
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emit_changed();
notify_property_list_changed();
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}
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].mesh = p_mesh;
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notify_change_to_owners();
emit_changed();
notify_property_list_changed();
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}
void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_transform) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].mesh_transform = p_transform;
notify_change_to_owners();
emit_changed();
notify_property_list_changed();
}
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].shapes = p_shapes;
notify_property_list_changed();
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notify_change_to_owners();
emit_changed();
notify_property_list_changed();
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}
void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh = p_navmesh;
notify_property_list_changed();
notify_change_to_owners();
emit_changed();
notify_property_list_changed();
}
void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_transform) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh_transform = p_transform;
notify_change_to_owners();
emit_changed();
notify_property_list_changed();
}
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].preview = p_preview;
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emit_changed();
notify_property_list_changed();
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}
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String MeshLibrary::get_item_name(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].name;
}
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Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].mesh;
}
Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].mesh_transform;
}
Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].shapes;
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}
Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].navmesh;
}
Transform3D MeshLibrary::get_item_navmesh_transform(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].navmesh_transform;
}
Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].preview;
}
bool MeshLibrary::has_item(int p_item) const {
return item_map.has(p_item);
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}
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void MeshLibrary::remove_item(int p_item) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map.erase(p_item);
notify_change_to_owners();
notify_property_list_changed();
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emit_changed();
}
void MeshLibrary::clear() {
item_map.clear();
notify_change_to_owners();
notify_property_list_changed();
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emit_changed();
}
Vector<int> MeshLibrary::get_item_list() const {
Vector<int> ret;
ret.resize(item_map.size());
int idx = 0;
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for (const KeyValue<int, Item> &E : item_map) {
ret.write[idx++] = E.key;
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}
return ret;
}
int MeshLibrary::find_item_by_name(const String &p_name) const {
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for (const KeyValue<int, Item> &E : item_map) {
if (E.value.name == p_name) {
return E.key;
}
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}
return -1;
}
int MeshLibrary::get_last_unused_item_id() const {
if (!item_map.size()) {
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return 0;
} else {
return item_map.back()->key() + 1;
}
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}
void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {
Array arr_shapes = p_shapes;
int size = p_shapes.size();
if (size & 1) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
int prev_size = item_map[p_item].shapes.size() * 2;
if (prev_size < size) {
// Check if last element is a shape.
Ref<Shape3D> shape = arr_shapes[size - 1];
if (shape.is_null()) {
Ref<BoxShape3D> box_shape;
box_shape.instantiate();
arr_shapes[size - 1] = box_shape;
}
// Make sure the added element is a Transform3D.
arr_shapes.push_back(Transform3D());
size++;
} else {
size--;
arr_shapes.resize(size);
}
}
Vector<ShapeData> shapes;
for (int i = 0; i < size; i += 2) {
ShapeData sd;
sd.shape = arr_shapes[i + 0];
sd.local_transform = arr_shapes[i + 1];
if (sd.shape.is_valid()) {
shapes.push_back(sd);
}
}
set_item_shapes(p_item, shapes);
}
Array MeshLibrary::_get_item_shapes(int p_item) const {
Vector<ShapeData> shapes = get_item_shapes(p_item);
Array ret;
for (int i = 0; i < shapes.size(); i++) {
ret.push_back(shapes[i].shape);
ret.push_back(shapes[i].local_transform);
}
return ret;
}
void MeshLibrary::reset_state() {
clear();
}
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void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform);
ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform);
ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name);
ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear);
ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list);
ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
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}
MeshLibrary::MeshLibrary() {
}
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MeshLibrary::~MeshLibrary() {
}