godot/thirdparty/embree/common/sys/estring.cpp

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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#include "estring.h"
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#include <algorithm>
#include <ctype.h>
namespace embree
{
char to_lower(char c) { return char(tolower(int(c))); }
char to_upper(char c) { return char(toupper(int(c))); }
std::string toLowerCase(const std::string& s) { std::string dst(s); std::transform(dst.begin(), dst.end(), dst.begin(), to_lower); return dst; }
std::string toUpperCase(const std::string& s) { std::string dst(s); std::transform(dst.begin(), dst.end(), dst.begin(), to_upper); return dst; }
Vec2f string_to_Vec2f ( std::string str )
{
size_t next = 0;
const float x = std::stof(str,&next); str = str.substr(next+1);
const float y = std::stof(str,&next);
return Vec2f(x,y);
}
Vec3f string_to_Vec3f ( std::string str )
{
size_t next = 0;
const float x = std::stof(str,&next); str = str.substr(next+1);
const float y = std::stof(str,&next); str = str.substr(next+1);
const float z = std::stof(str,&next);
return Vec3f(x,y,z);
}
Vec4f string_to_Vec4f ( std::string str )
{
size_t next = 0;
const float x = std::stof(str,&next); str = str.substr(next+1);
const float y = std::stof(str,&next); str = str.substr(next+1);
const float z = std::stof(str,&next); str = str.substr(next+1);
const float w = std::stof(str,&next);
return Vec4f(x,y,z,w);
}
}