2017-11-09 22:36:08 +00:00
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/*************************************************************************/
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2014-02-10 01:10:30 +00:00
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/* os.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2022-01-13 08:45:09 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef OS_H
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#define OS_H
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2018-09-11 16:13:45 +00:00
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#include "core/engine.h"
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#include "core/image.h"
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#include "core/io/logger.h"
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#include "core/list.h"
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#include "core/os/main_loop.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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2014-02-10 01:10:30 +00:00
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#include <stdarg.h>
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2020-05-21 16:08:48 +00:00
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#include <stdlib.h>
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2015-01-05 00:16:40 +00:00
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2014-02-10 01:10:30 +00:00
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class OS {
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2017-03-05 15:44:50 +00:00
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static OS *singleton;
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2020-06-29 18:46:21 +00:00
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static uint64_t target_ticks;
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2014-02-10 01:10:30 +00:00
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String _execpath;
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List<String> _cmdline;
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2015-11-27 14:40:04 +00:00
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bool _keep_screen_on;
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2014-02-10 01:10:30 +00:00
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bool low_processor_usage_mode;
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2017-11-22 17:40:43 +00:00
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int low_processor_usage_mode_sleep_usec;
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2021-10-05 18:05:57 +00:00
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bool _update_vital_only;
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bool _update_pending;
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2014-02-10 01:10:30 +00:00
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bool _verbose_stdout;
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2020-07-09 07:32:42 +00:00
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bool _debug_stdout;
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2014-02-10 01:10:30 +00:00
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String _local_clipboard;
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2021-10-20 14:19:17 +00:00
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String _primary_clipboard;
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2015-04-12 20:55:01 +00:00
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uint64_t _msec_splash;
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2014-02-10 01:10:30 +00:00
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bool _no_window;
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2020-05-21 16:08:48 +00:00
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int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
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bool _is_custom_exit_code = false;
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2014-02-10 01:10:30 +00:00
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int _orientation;
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2016-05-30 03:28:29 +00:00
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bool _allow_hidpi;
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2017-12-10 18:38:26 +00:00
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bool _allow_layered;
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2017-12-16 20:09:25 +00:00
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bool _use_vsync;
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2019-11-07 02:18:55 +00:00
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bool _vsync_via_compositor;
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2021-04-30 18:48:08 +00:00
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bool _delta_smoothing_enabled;
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2019-11-07 02:18:55 +00:00
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char *last_error;
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2014-02-10 01:10:30 +00:00
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2017-07-19 11:49:19 +00:00
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void *_stack_bottom;
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2017-11-21 09:35:01 +00:00
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CompositeLogger *_logger;
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2017-09-22 05:56:02 +00:00
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2018-07-19 21:58:15 +00:00
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bool restart_on_exit;
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List<String> restart_commandline;
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2017-09-22 05:56:02 +00:00
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protected:
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2017-11-21 09:35:01 +00:00
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void _set_logger(CompositeLogger *p_logger);
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2017-09-22 05:56:02 +00:00
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2014-02-10 01:10:30 +00:00
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public:
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2017-08-07 11:09:56 +00:00
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typedef void (*ImeCallback)(void *p_inp, String p_text, Point2 p_selection);
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2019-02-26 14:58:47 +00:00
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typedef bool (*HasServerFeatureCallback)(const String &p_feature);
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2017-08-07 11:09:56 +00:00
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2017-09-12 19:09:06 +00:00
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enum PowerState {
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POWERSTATE_UNKNOWN, /**< cannot determine power status */
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POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
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POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
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POWERSTATE_CHARGING, /**< Plugged in, charging battery */
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POWERSTATE_CHARGED /**< Plugged in, battery charged */
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};
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2014-02-10 01:10:30 +00:00
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enum RenderThreadMode {
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RENDER_THREAD_UNSAFE,
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RENDER_THREAD_SAFE,
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RENDER_SEPARATE_THREAD
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};
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struct VideoMode {
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2017-03-05 15:44:50 +00:00
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int width, height;
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2014-02-10 01:10:30 +00:00
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bool fullscreen;
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bool resizable;
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2016-01-03 04:18:28 +00:00
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bool borderless_window;
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2017-10-24 19:35:28 +00:00
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bool maximized;
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2017-12-27 19:51:19 +00:00
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bool always_on_top;
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2017-12-08 16:58:28 +00:00
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bool use_vsync;
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2019-11-07 02:18:55 +00:00
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bool vsync_via_compositor;
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2017-12-10 18:38:26 +00:00
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bool layered;
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2017-03-05 15:44:50 +00:00
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float get_aspect() const { return (float)width / (float)height; }
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2019-11-07 02:18:55 +00:00
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VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false, bool p_vsync_via_compositor = false) {
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2017-03-05 15:44:50 +00:00
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width = p_width;
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height = p_height;
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fullscreen = p_fullscreen;
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resizable = p_resizable;
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borderless_window = p_borderless_window;
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2017-10-24 19:35:28 +00:00
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maximized = p_maximized;
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2017-12-27 19:51:19 +00:00
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always_on_top = p_always_on_top;
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2017-12-08 16:58:28 +00:00
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use_vsync = p_use_vsync;
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2019-11-07 02:18:55 +00:00
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vsync_via_compositor = p_vsync_via_compositor;
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2017-12-10 18:38:26 +00:00
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layered = false;
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2017-03-05 15:44:50 +00:00
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}
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2014-02-10 01:10:30 +00:00
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};
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2017-03-05 15:44:50 +00:00
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2014-02-10 01:10:30 +00:00
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protected:
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2017-03-05 15:44:50 +00:00
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friend class Main;
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2016-03-08 23:00:52 +00:00
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2019-02-26 14:58:47 +00:00
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HasServerFeatureCallback has_server_feature_callback;
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2014-02-10 01:10:30 +00:00
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RenderThreadMode _render_thread_mode;
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2018-09-13 01:38:39 +00:00
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// functions used by main to initialize/deinitialize the OS
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2017-11-21 09:35:01 +00:00
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void add_logger(Logger *p_logger);
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2017-03-05 15:44:50 +00:00
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virtual void initialize_core() = 0;
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2018-01-03 17:26:44 +00:00
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) = 0;
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2016-03-08 23:00:52 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void set_main_loop(MainLoop *p_main_loop) = 0;
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virtual void delete_main_loop() = 0;
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2016-03-08 23:00:52 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void finalize() = 0;
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virtual void finalize_core() = 0;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void set_cmdline(const char *p_execpath, const List<String> &p_args);
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2014-02-10 01:10:30 +00:00
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2017-07-19 20:00:46 +00:00
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virtual bool _check_internal_feature_support(const String &p_feature) = 0;
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2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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public:
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typedef int64_t ProcessID;
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2017-03-05 15:44:50 +00:00
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static OS *get_singleton();
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2014-02-10 01:10:30 +00:00
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2019-02-06 13:57:06 +00:00
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virtual void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta){};
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virtual void global_menu_add_separator(const String &p_menu){};
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virtual void global_menu_remove_item(const String &p_menu, int p_idx){};
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virtual void global_menu_clear(const String &p_menu){};
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2017-09-22 05:56:02 +00:00
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void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type = Logger::ERR_ERROR);
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2019-02-22 14:38:49 +00:00
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void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0;
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virtual String get_stdin_string(bool p_block = true) = 0;
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2014-02-10 01:10:30 +00:00
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enum MouseMode {
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MOUSE_MODE_VISIBLE,
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MOUSE_MODE_HIDDEN,
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2017-01-25 18:21:41 +00:00
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MOUSE_MODE_CAPTURED,
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MOUSE_MODE_CONFINED
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2014-02-10 01:10:30 +00:00
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};
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virtual void set_mouse_mode(MouseMode p_mode);
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virtual MouseMode get_mouse_mode() const;
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2017-09-10 13:37:49 +00:00
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virtual void warp_mouse_position(const Point2 &p_to) {}
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2017-03-29 15:29:38 +00:00
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virtual Point2 get_mouse_position() const = 0;
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2017-03-05 15:44:50 +00:00
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virtual int get_mouse_button_state() const = 0;
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virtual void set_window_title(const String &p_title) = 0;
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2020-06-29 09:31:13 +00:00
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virtual void set_window_mouse_passthrough(const PoolVector2Array &p_region){};
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void set_clipboard(const String &p_text);
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2014-02-10 01:10:30 +00:00
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virtual String get_clipboard() const;
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2022-01-19 12:06:44 +00:00
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virtual bool has_clipboard() const;
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2021-10-20 14:19:17 +00:00
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virtual void set_clipboard_primary(const String &p_text);
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virtual String get_clipboard_primary() const;
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2016-03-08 23:00:52 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0) = 0;
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virtual VideoMode get_video_mode(int p_screen = 0) const = 0;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0;
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2015-01-10 07:47:34 +00:00
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2019-02-09 19:49:58 +00:00
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enum VideoDriver {
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VIDEO_DRIVER_GLES3,
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VIDEO_DRIVER_GLES2,
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VIDEO_DRIVER_MAX,
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};
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2018-03-04 17:18:05 +00:00
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virtual int get_video_driver_count() const;
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virtual const char *get_video_driver_name(int p_driver) const;
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2018-07-19 21:58:15 +00:00
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virtual int get_current_video_driver() const = 0;
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2019-02-09 19:49:58 +00:00
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2021-09-24 12:07:44 +00:00
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virtual bool is_offscreen_gl_available() const;
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virtual void set_offscreen_gl_current(bool p_current);
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2018-03-04 17:18:05 +00:00
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virtual int get_audio_driver_count() const;
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virtual const char *get_audio_driver_name(int p_driver) const;
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2020-05-19 20:28:57 +00:00
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virtual int get_tablet_driver_count() const { return 0; };
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2020-05-22 07:44:23 +00:00
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virtual String get_tablet_driver_name(int p_driver) const { return ""; };
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2020-05-19 20:28:57 +00:00
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virtual String get_current_tablet_driver() const { return ""; };
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virtual void set_current_tablet_driver(const String &p_driver){};
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2018-07-14 12:11:28 +00:00
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virtual PoolStringArray get_connected_midi_inputs();
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2018-08-04 00:17:33 +00:00
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virtual void open_midi_inputs();
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virtual void close_midi_inputs();
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2018-07-14 12:11:28 +00:00
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2022-03-05 23:34:56 +00:00
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// Returned by get_screen_refresh_rate if the method fails.
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const float SCREEN_REFRESH_RATE_FALLBACK = -1.0;
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2017-03-05 15:44:50 +00:00
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virtual int get_screen_count() const { return 1; }
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2015-03-22 22:00:50 +00:00
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virtual int get_current_screen() const { return 0; }
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2017-03-05 15:44:50 +00:00
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virtual void set_current_screen(int p_screen) {}
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2017-08-20 19:12:29 +00:00
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virtual Point2 get_screen_position(int p_screen = -1) const { return Point2(); }
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virtual Size2 get_screen_size(int p_screen = -1) const { return get_window_size(); }
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virtual int get_screen_dpi(int p_screen = -1) const { return 72; }
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2020-07-07 18:37:05 +00:00
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virtual float get_screen_scale(int p_screen = -1) const { return 1.0; }
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virtual float get_screen_max_scale() const { return 1.0; };
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2022-03-05 23:34:56 +00:00
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virtual float get_screen_refresh_rate(int p_screen = -1) const { return SCREEN_REFRESH_RATE_FALLBACK; };
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2015-03-22 22:00:50 +00:00
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virtual Point2 get_window_position() const { return Vector2(); }
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2017-03-05 15:44:50 +00:00
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virtual void set_window_position(const Point2 &p_position) {}
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2019-06-13 12:31:08 +00:00
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virtual Size2 get_max_window_size() const { return Size2(); };
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virtual Size2 get_min_window_size() const { return Size2(); };
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2017-03-05 15:44:50 +00:00
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virtual Size2 get_window_size() const = 0;
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2018-02-12 17:17:29 +00:00
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virtual Size2 get_real_window_size() const { return get_window_size(); }
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2019-06-13 12:31:08 +00:00
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virtual void set_min_window_size(const Size2 p_size) {}
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virtual void set_max_window_size(const Size2 p_size) {}
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2017-03-05 15:44:50 +00:00
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virtual void set_window_size(const Size2 p_size) {}
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2015-03-22 22:00:50 +00:00
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virtual void set_window_fullscreen(bool p_enabled) {}
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virtual bool is_window_fullscreen() const { return true; }
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virtual void set_window_resizable(bool p_enabled) {}
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virtual bool is_window_resizable() const { return false; }
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virtual void set_window_minimized(bool p_enabled) {}
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virtual bool is_window_minimized() const { return false; }
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virtual void set_window_maximized(bool p_enabled) {}
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virtual bool is_window_maximized() const { return true; }
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2017-12-27 19:51:19 +00:00
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virtual void set_window_always_on_top(bool p_enabled) {}
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virtual bool is_window_always_on_top() const { return false; }
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2019-11-28 12:41:07 +00:00
|
|
|
virtual bool is_window_focused() const { return true; }
|
2017-03-05 15:44:50 +00:00
|
|
|
virtual void request_attention() {}
|
2018-02-12 17:17:29 +00:00
|
|
|
virtual void center_window();
|
2015-03-22 22:00:50 +00:00
|
|
|
|
2020-10-03 12:13:39 +00:00
|
|
|
// Returns internal pointers and handles.
|
|
|
|
// While exposed to GDScript this is mostly to give GDNative plugins access to this information.
|
|
|
|
// Note that whether a valid handle is returned depends on whether it applies to the given
|
|
|
|
// platform and often to the chosen render driver.
|
|
|
|
// NULL will be returned if a handle is not available.
|
|
|
|
|
|
|
|
enum HandleType {
|
|
|
|
APPLICATION_HANDLE, // HINSTANCE, NSApplication*, UIApplication*, JNIEnv* ...
|
|
|
|
DISPLAY_HANDLE, // X11::Display* ...
|
|
|
|
WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
|
|
|
|
WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ...
|
|
|
|
OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ...
|
|
|
|
};
|
|
|
|
|
2021-05-04 14:00:45 +00:00
|
|
|
virtual void *get_native_handle(int p_handle_type) { return nullptr; };
|
2020-10-03 12:13:39 +00:00
|
|
|
|
2018-04-10 10:35:30 +00:00
|
|
|
// Returns window area free of hardware controls and other obstacles.
|
|
|
|
// The application should use this to determine where to place UI elements.
|
|
|
|
//
|
|
|
|
// Keep in mind the area returned is in window coordinates rather than
|
|
|
|
// viewport coordinates - you should perform the conversion on your own.
|
|
|
|
//
|
|
|
|
// The maximum size of the area is Rect2(0, 0, window_size.width, window_size.height).
|
|
|
|
virtual Rect2 get_window_safe_area() const {
|
|
|
|
Size2 window_size = get_window_size();
|
|
|
|
return Rect2(0, 0, window_size.width, window_size.height);
|
|
|
|
}
|
|
|
|
|
2017-12-14 18:15:46 +00:00
|
|
|
virtual void set_borderless_window(bool p_borderless) {}
|
2021-05-04 14:28:24 +00:00
|
|
|
virtual bool get_borderless_window() { return false; }
|
2015-01-13 07:44:39 +00:00
|
|
|
|
2017-12-10 18:38:26 +00:00
|
|
|
virtual bool get_window_per_pixel_transparency_enabled() const { return false; }
|
|
|
|
virtual void set_window_per_pixel_transparency_enabled(bool p_enabled) {}
|
|
|
|
|
2018-06-07 20:16:57 +00:00
|
|
|
virtual void set_ime_active(const bool p_active) {}
|
2017-06-25 15:50:45 +00:00
|
|
|
virtual void set_ime_position(const Point2 &p_pos) {}
|
2018-11-23 12:07:48 +00:00
|
|
|
virtual Point2 get_ime_selection() const { return Point2(); }
|
|
|
|
virtual String get_ime_text() const { return String(); }
|
2017-06-25 15:50:45 +00:00
|
|
|
|
2017-12-06 18:54:22 +00:00
|
|
|
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) { return ERR_UNAVAILABLE; }
|
2017-07-27 07:23:21 +00:00
|
|
|
virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) { return ERR_UNAVAILABLE; }
|
2017-03-08 01:50:13 +00:00
|
|
|
|
2015-11-27 14:40:04 +00:00
|
|
|
virtual void set_keep_screen_on(bool p_enabled);
|
|
|
|
virtual bool is_keep_screen_on() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual void set_low_processor_usage_mode(bool p_enabled);
|
|
|
|
virtual bool is_in_low_processor_usage_mode() const;
|
2017-11-22 17:40:43 +00:00
|
|
|
virtual void set_low_processor_usage_mode_sleep_usec(int p_usec);
|
|
|
|
virtual int get_low_processor_usage_mode_sleep_usec() const;
|
2021-10-05 18:05:57 +00:00
|
|
|
virtual void set_update_vital_only(bool p_enabled);
|
|
|
|
virtual void set_update_pending(bool p_pending) { _update_pending = p_pending; }
|
|
|
|
|
|
|
|
// Convenience easy switch for turning this off outside tools builds, without littering calling code
|
|
|
|
// with #ifdefs. It will also hopefully be compiled out in release.
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
// This function is used to throttle back updates of animations and particle systems when using UPDATE_VITAL_ONLY mode.
|
|
|
|
|
|
|
|
// CASE 1) We are not in UPDATE_VITAL_ONLY mode - always return true and update.
|
|
|
|
// CASE 2) We are in UPDATE_VITAL_ONLY mode -
|
|
|
|
|
|
|
|
// In most cases this will return false and prevent animations etc updating.
|
|
|
|
// The exception is that we can also choose to receive a true
|
|
|
|
// each time a frame is redrawn as a result of moving the mouse, clicking etc.
|
|
|
|
// This enables us to keep e.g. particle systems processing, but ONLY when other
|
|
|
|
// events have caused a redraw.
|
|
|
|
virtual bool is_update_pending(bool p_include_redraws = false) const { return !_update_vital_only || (_update_pending && p_include_redraws); }
|
|
|
|
#else
|
|
|
|
// Always update when outside the editor, UPDATE_VITAL_ONLY has no effect outside the editor.
|
|
|
|
virtual bool is_update_pending(bool p_include_redraws = false) const { return true; }
|
|
|
|
#endif
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
virtual String get_executable_path() const;
|
2021-12-16 11:08:09 +00:00
|
|
|
virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0;
|
2018-08-27 15:32:43 +00:00
|
|
|
virtual Error kill(const ProcessID &p_pid) = 0;
|
2017-08-07 10:17:31 +00:00
|
|
|
virtual int get_process_id() const;
|
2019-08-17 15:27:29 +00:00
|
|
|
virtual void vibrate_handheld(int p_duration_ms = 500);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
virtual Error shell_open(String p_uri);
|
2017-03-05 15:44:50 +00:00
|
|
|
virtual Error set_cwd(const String &p_cwd);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
virtual bool has_environment(const String &p_var) const = 0;
|
|
|
|
virtual String get_environment(const String &p_var) const = 0;
|
2019-01-29 21:59:38 +00:00
|
|
|
virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2019-05-20 17:36:24 +00:00
|
|
|
virtual String get_name() const = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual List<String> get_cmdline_args() const { return _cmdline; }
|
2017-03-05 15:44:50 +00:00
|
|
|
virtual String get_model_name() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-01-08 09:24:41 +00:00
|
|
|
void ensure_user_data_dir();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
virtual MainLoop *get_main_loop() const = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
virtual void yield();
|
|
|
|
|
|
|
|
enum Weekday {
|
|
|
|
DAY_SUNDAY,
|
|
|
|
DAY_MONDAY,
|
|
|
|
DAY_TUESDAY,
|
|
|
|
DAY_WEDNESDAY,
|
|
|
|
DAY_THURSDAY,
|
|
|
|
DAY_FRIDAY,
|
|
|
|
DAY_SATURDAY
|
|
|
|
};
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
enum Month {
|
2016-03-13 02:13:57 +00:00
|
|
|
/// Start at 1 to follow Windows SYSTEMTIME structure
|
|
|
|
/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
|
|
|
|
MONTH_JANUARY = 1,
|
2014-02-10 01:10:30 +00:00
|
|
|
MONTH_FEBRUARY,
|
|
|
|
MONTH_MARCH,
|
|
|
|
MONTH_APRIL,
|
|
|
|
MONTH_MAY,
|
|
|
|
MONTH_JUNE,
|
|
|
|
MONTH_JULY,
|
|
|
|
MONTH_AUGUST,
|
|
|
|
MONTH_SEPTEMBER,
|
|
|
|
MONTH_OCTOBER,
|
|
|
|
MONTH_NOVEMBER,
|
|
|
|
MONTH_DECEMBER
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Date {
|
|
|
|
int year;
|
|
|
|
Month month;
|
|
|
|
int day;
|
|
|
|
Weekday weekday;
|
|
|
|
bool dst;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Time {
|
|
|
|
int hour;
|
|
|
|
int min;
|
|
|
|
int sec;
|
|
|
|
};
|
2015-06-06 03:35:38 +00:00
|
|
|
|
|
|
|
struct TimeZoneInfo {
|
|
|
|
int bias;
|
|
|
|
String name;
|
|
|
|
};
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
virtual Date get_date(bool local = false) const = 0;
|
|
|
|
virtual Time get_time(bool local = false) const = 0;
|
|
|
|
virtual TimeZoneInfo get_time_zone_info() const = 0;
|
2019-03-29 13:53:11 +00:00
|
|
|
virtual String get_iso_date_time(bool local = false) const;
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual uint64_t get_unix_time() const;
|
2016-01-10 21:24:55 +00:00
|
|
|
virtual uint64_t get_system_time_secs() const;
|
2018-12-19 21:18:52 +00:00
|
|
|
virtual uint64_t get_system_time_msecs() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
virtual void delay_usec(uint32_t p_usec) const = 0;
|
2020-06-29 18:46:21 +00:00
|
|
|
virtual void add_frame_delay(bool p_can_draw);
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
virtual uint64_t get_ticks_usec() const = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
uint32_t get_ticks_msec() const;
|
2015-04-12 20:55:01 +00:00
|
|
|
uint64_t get_splash_tick_msec() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
virtual bool can_draw() const = 0;
|
|
|
|
|
2017-10-02 14:09:24 +00:00
|
|
|
virtual bool is_userfs_persistent() const { return true; }
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
bool is_stdout_verbose() const;
|
2020-07-09 07:32:42 +00:00
|
|
|
bool is_stdout_debug_enabled() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-09-08 01:01:49 +00:00
|
|
|
virtual void disable_crash_handler() {}
|
|
|
|
virtual bool is_disable_crash_handler() const { return false; }
|
2018-02-11 11:08:37 +00:00
|
|
|
virtual void initialize_debugging() {}
|
2017-09-08 01:01:49 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
enum CursorShape {
|
|
|
|
CURSOR_ARROW,
|
|
|
|
CURSOR_IBEAM,
|
|
|
|
CURSOR_POINTING_HAND,
|
|
|
|
CURSOR_CROSS,
|
|
|
|
CURSOR_WAIT,
|
|
|
|
CURSOR_BUSY,
|
|
|
|
CURSOR_DRAG,
|
|
|
|
CURSOR_CAN_DROP,
|
|
|
|
CURSOR_FORBIDDEN,
|
|
|
|
CURSOR_VSIZE,
|
|
|
|
CURSOR_HSIZE,
|
|
|
|
CURSOR_BDIAGSIZE,
|
|
|
|
CURSOR_FDIAGSIZE,
|
|
|
|
CURSOR_MOVE,
|
|
|
|
CURSOR_VSPLIT,
|
|
|
|
CURSOR_HSPLIT,
|
|
|
|
CURSOR_HELP,
|
|
|
|
CURSOR_MAX
|
|
|
|
};
|
|
|
|
|
|
|
|
virtual bool has_virtual_keyboard() const;
|
2020-07-17 15:44:13 +00:00
|
|
|
virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual void hide_virtual_keyboard();
|
|
|
|
|
2017-10-04 08:39:31 +00:00
|
|
|
// returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
|
|
|
|
virtual int get_virtual_keyboard_height() const;
|
2021-12-17 10:39:40 +00:00
|
|
|
virtual uint32_t keyboard_get_scancode_from_physical(uint32_t p_scancode) const;
|
2017-10-04 08:39:31 +00:00
|
|
|
|
2019-04-15 15:30:20 +00:00
|
|
|
virtual void set_cursor_shape(CursorShape p_shape);
|
|
|
|
virtual CursorShape get_cursor_shape() const;
|
|
|
|
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
virtual bool get_swap_ok_cancel() { return false; }
|
2017-03-05 15:44:50 +00:00
|
|
|
virtual void dump_memory_to_file(const char *p_file);
|
|
|
|
virtual void dump_resources_to_file(const char *p_file);
|
|
|
|
virtual void print_resources_in_use(bool p_short = false);
|
|
|
|
virtual void print_all_resources(String p_to_file = "");
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2019-01-30 18:07:46 +00:00
|
|
|
virtual uint64_t get_static_memory_usage() const;
|
|
|
|
virtual uint64_t get_static_memory_peak_usage() const;
|
|
|
|
virtual uint64_t get_dynamic_memory_usage() const;
|
|
|
|
virtual uint64_t get_free_static_memory() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
|
|
|
|
|
|
|
|
virtual String get_locale() const;
|
2021-09-16 07:27:56 +00:00
|
|
|
String get_locale_language() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-11-26 18:00:53 +00:00
|
|
|
String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const;
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
virtual String get_godot_dir_name() const;
|
|
|
|
|
|
|
|
virtual String get_data_path() const;
|
|
|
|
virtual String get_config_path() const;
|
|
|
|
virtual String get_cache_path() const;
|
2020-01-10 16:02:29 +00:00
|
|
|
virtual String get_bundle_resource_dir() const;
|
2021-05-13 06:25:40 +00:00
|
|
|
virtual String get_bundle_icon_path() const;
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
|
2017-11-17 14:25:22 +00:00
|
|
|
virtual String get_user_data_dir() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual String get_resource_dir() const;
|
|
|
|
|
2014-12-02 17:02:41 +00:00
|
|
|
enum SystemDir {
|
|
|
|
SYSTEM_DIR_DESKTOP,
|
|
|
|
SYSTEM_DIR_DCIM,
|
|
|
|
SYSTEM_DIR_DOCUMENTS,
|
|
|
|
SYSTEM_DIR_DOWNLOADS,
|
|
|
|
SYSTEM_DIR_MOVIES,
|
|
|
|
SYSTEM_DIR_MUSIC,
|
|
|
|
SYSTEM_DIR_PICTURES,
|
|
|
|
SYSTEM_DIR_RINGTONES,
|
|
|
|
};
|
|
|
|
|
2021-07-11 01:39:31 +00:00
|
|
|
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
|
2014-12-02 17:02:41 +00:00
|
|
|
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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virtual Error move_to_trash(const String &p_path) { return FAILED; }
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2014-02-10 01:10:30 +00:00
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virtual void set_no_window_mode(bool p_enable);
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virtual bool is_no_window_mode_enabled() const;
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virtual bool has_touchscreen_ui_hint() const;
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enum ScreenOrientation {
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SCREEN_LANDSCAPE,
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SCREEN_PORTRAIT,
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SCREEN_REVERSE_LANDSCAPE,
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SCREEN_REVERSE_PORTRAIT,
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SCREEN_SENSOR_LANDSCAPE,
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SCREEN_SENSOR_PORTRAIT,
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SCREEN_SENSOR,
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};
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virtual void set_screen_orientation(ScreenOrientation p_orientation);
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2020-10-22 22:22:45 +00:00
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virtual ScreenOrientation get_screen_orientation() const;
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2021-05-21 21:57:02 +00:00
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ScreenOrientation get_screen_orientation_from_string(const String &p_orientation) const;
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2014-02-10 01:10:30 +00:00
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2016-09-14 02:02:18 +00:00
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virtual void enable_for_stealing_focus(ProcessID pid) {}
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2016-07-14 22:34:56 +00:00
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virtual void move_window_to_foreground() {}
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2014-02-10 01:10:30 +00:00
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virtual void debug_break();
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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2019-05-17 13:43:56 +00:00
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virtual void set_native_icon(const String &p_filename);
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2017-05-17 10:36:47 +00:00
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virtual void set_icon(const Ref<Image> &p_icon);
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2014-02-10 01:10:30 +00:00
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virtual int get_exit_code() const;
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virtual void set_exit_code(int p_code);
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2020-05-21 16:08:48 +00:00
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virtual bool is_custom_exit_code();
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2014-02-10 01:10:30 +00:00
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virtual int get_processor_count() const;
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2022-02-15 21:25:51 +00:00
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virtual String get_processor_name() const;
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2014-02-10 01:10:30 +00:00
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2017-08-07 10:17:31 +00:00
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virtual String get_unique_id() const;
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2014-02-10 01:10:30 +00:00
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2014-11-17 10:46:11 +00:00
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virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
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2014-03-14 01:57:24 +00:00
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virtual bool native_video_is_playing() const;
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2014-02-13 21:03:28 +00:00
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virtual void native_video_pause();
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2016-02-19 04:09:06 +00:00
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virtual void native_video_unpause();
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2014-02-13 21:03:28 +00:00
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virtual void native_video_stop();
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2014-02-10 01:10:30 +00:00
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2014-03-14 01:57:24 +00:00
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virtual bool can_use_threads() const;
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2017-03-05 15:44:50 +00:00
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virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object *p_obj, String p_callback);
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virtual Error dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback);
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2014-09-21 04:43:42 +00:00
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2015-01-05 00:16:40 +00:00
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enum LatinKeyboardVariant {
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LATIN_KEYBOARD_QWERTY,
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LATIN_KEYBOARD_QWERTZ,
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LATIN_KEYBOARD_AZERTY,
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LATIN_KEYBOARD_QZERTY,
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LATIN_KEYBOARD_DVORAK,
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LATIN_KEYBOARD_NEO,
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2017-10-24 17:32:40 +00:00
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LATIN_KEYBOARD_COLEMAK,
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2015-01-05 00:16:40 +00:00
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};
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virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
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2020-06-12 12:51:51 +00:00
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virtual int keyboard_get_layout_count() const;
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virtual int keyboard_get_current_layout() const;
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virtual void keyboard_set_current_layout(int p_index);
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virtual String keyboard_get_layout_language(int p_index) const;
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virtual String keyboard_get_layout_name(int p_index) const;
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2016-01-07 23:40:41 +00:00
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virtual bool is_joy_known(int p_device);
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2017-03-05 15:44:50 +00:00
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virtual String get_joy_guid(int p_device) const;
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2016-01-07 23:40:41 +00:00
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2016-01-27 20:53:37 +00:00
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enum EngineContext {
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CONTEXT_EDITOR,
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CONTEXT_PROJECTMAN,
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2018-10-05 20:18:10 +00:00
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CONTEXT_ENGINE,
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2016-01-27 20:53:37 +00:00
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};
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virtual void set_context(int p_context);
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2017-12-16 20:09:25 +00:00
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//amazing hack because OpenGL needs this to be set on a separate thread..
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//also core can't access servers, so a callback must be used
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typedef void (*SwitchVSyncCallbackInThread)(bool);
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static SwitchVSyncCallbackInThread switch_vsync_function;
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void set_use_vsync(bool p_enable);
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bool is_vsync_enabled() const;
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//real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed
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virtual void _set_use_vsync(bool p_enable) {}
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2017-03-05 15:44:50 +00:00
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2019-11-07 02:18:55 +00:00
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void set_vsync_via_compositor(bool p_enable);
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bool is_vsync_via_compositor_enabled() const;
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2021-04-30 18:48:08 +00:00
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void set_delta_smoothing(bool p_enabled);
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bool is_delta_smoothing_enabled() const;
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2017-09-12 19:09:06 +00:00
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virtual OS::PowerState get_power_state();
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2016-07-23 11:15:55 +00:00
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virtual int get_power_seconds_left();
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virtual int get_power_percent_left();
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2016-06-05 22:14:33 +00:00
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2017-12-14 11:59:46 +00:00
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virtual void force_process_input(){};
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2017-10-02 19:38:39 +00:00
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bool has_feature(const String &p_feature);
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2017-02-06 03:38:39 +00:00
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2019-02-26 14:58:47 +00:00
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void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
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2017-12-10 18:38:26 +00:00
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bool is_layered_allowed() const { return _allow_layered; }
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2016-05-30 03:28:29 +00:00
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bool is_hidpi_allowed() const { return _allow_hidpi; }
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2018-07-19 21:58:15 +00:00
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void set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments);
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bool is_restart_on_exit_set() const;
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2018-07-20 06:37:10 +00:00
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List<String> get_restart_on_exit_arguments() const;
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2018-07-19 21:58:15 +00:00
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2019-03-05 02:06:37 +00:00
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virtual bool request_permission(const String &p_name) { return true; }
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2019-10-06 18:17:44 +00:00
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virtual bool request_permissions() { return true; }
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virtual Vector<String> get_granted_permissions() const { return Vector<String>(); }
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2019-03-05 02:06:37 +00:00
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2019-03-04 09:11:29 +00:00
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virtual void process_and_drop_events() {}
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2016-03-08 23:00:52 +00:00
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OS();
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2014-02-10 01:10:30 +00:00
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virtual ~OS();
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};
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2017-09-12 19:09:06 +00:00
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VARIANT_ENUM_CAST(OS::PowerState);
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2017-05-31 22:16:33 +00:00
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2014-02-10 01:10:30 +00:00
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#endif
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